44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
using UnityEngine;
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namespace Saltosion.OneWeapon.Audio {
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[RequireComponent(typeof(AudioSource))]
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public class MusicChannelPlayer : MonoBehaviour {
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public bool FadingOut;
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public bool FadingIn;
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public float FadeDuration;
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public AudioClip NextClip;
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public float Volume;
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public bool Loop;
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public bool CurrentlyPlaying { get { return Source.clip != null; } }
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private AudioSource Source;
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private void Start() {
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Source = GetComponent<AudioSource>();
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}
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private void Update() {
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if (!FadingOut && !FadingIn) {
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Source.volume = Volume;
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} else if (FadingIn && Source.clip == null) {
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Source.clip = NextClip;
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Source.loop = Loop;
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if (Source.clip != null) {
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Source.Play();
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}
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NextClip = null;
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} else if (FadingOut && Source.volume > 0) {
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Source.volume = Mathf.Clamp(Source.volume - Time.deltaTime / FadeDuration / Volume, 0, Volume);
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} else if (FadingOut && Source.volume == 0) {
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Source.Stop();
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Source.clip = null;
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FadingOut = false;
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} else if (FadingIn && Source.volume < Volume) {
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Source.volume = Mathf.Clamp(Source.volume + Time.deltaTime / FadeDuration / Volume, 0, Volume);
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} else if (FadingIn && Source.volume == Volume) {
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FadingIn = false;
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}
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}
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}
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}
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