A work-in-progress cyberpunk online role-playing game.
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Teascade 61df886662 Apply the Character model properly, no animations yet #14 6 years ago
Assets Apply the Character model properly, no animations yet #14 6 years ago
ProjectSettings Add building mesh (#14) and SSR, change rendering to deferred 6 years ago
.gitattributes Initialized unity project, added characters and a spawning system. 6 years ago
.gitignore Add blend1 meta files to ignore 6 years ago
Doxygen.conf Tweak and fix docs-related stuff. 6 years ago
GDD.md Wrote a rough game design document. 6 years ago
LICENSE-VT323.txt Tabs -> spaces and started making the console. 6 years ago
LICENSE.txt Create LICENSE.txt 6 years ago
README.md Update README 6 years ago
ROADMAP.md Update ROADMAP.md 6 years ago



A cyberpunk roleplaying game with online connectivity, made in Unity3D.

How to play

Currently there are no binary releases, so you're going to have to set up a dev environment to play the game.

  1. Install Unity.
  2. Clone this repo. git clone https://github.com/Saltosion/Cyber
  3. Download the assets from the Dependencies list, and put them in /path/to/Cyber/Assets/AssetStoreTools.
  4. Launch Unity, open this repo's directory as a project.
  5. In Unity, go to File -> Build Settings -> Build (remember to choose your platform from the list).
  6. Play the game you just built! Note: You'll need to run the game two times, one for the server, one for the client. On the server, run host in the in-game console, on the client, run join. You can toggle the in-game console with the Tab key.


See the roadmap.


See game design document.


Before doing anything in Unity, install these into the /Assets/AssetStoreTools directory. Note that it's in the gitignore, so you need to create the directory yourself.


The monospace font used is VT323 which is licensed under the SIL Open Font License version 1.1.

All of the assets created specifically for this project (ie. not mentioned above) are licensed under the CC-BY-NC-SA 4.0 license. CC-BY-NC-SA