Cyber/Assets/Scripts/Items/Slot.cs

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namespace Cyber.Items {
/// <summary>
/// Represents a slot which contains an item and a bool weather the item is equipped or not.
/// </summary>
public struct Slot {
/// <summary>
/// The item that this slot holds. If this is null, the slot is empty.
/// </summary>
public Item Item;
/// <summary>
/// Weather this item is equipped or not.
/// </summary>
public bool Equipped;
/// <summary>
/// Creates a slot.
/// </summary>
/// <param name="item">Item in the slot, or null if the slot is empty.</param>
/// <param name="equipped">Weather this slot is equipped or not.</param>
public Slot(Item item, bool equipped) {
Item = item;
Equipped = equipped;
}
}
}