Cyber/Assets/Scripts/Util/FontUtil.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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namespace Cyber.Util {
/// <summary>
/// Conjures useful information about fonts.
/// </summary>
public class FontUtil : MonoBehaviour {
/// <summary>
/// Gets the width of the character.
/// </summary>
/// <returns>The character width.</returns>
/// <param name="font">Font.</param>
/// <param name="fontSize">Font size.</param>
/// <param name="fontStyle">Font style.</param>
public static float GetCharacterWidth(Font font, int fontSize, FontStyle fontStyle) {
CharacterInfo CharInfo;
font.RequestCharactersInTexture("W", fontSize, fontStyle);
font.GetCharacterInfo('W', out CharInfo, fontSize, fontStyle);
return CharInfo.glyphWidth - 1;
}
}
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}