96 lines
3.2 KiB
C#
96 lines
3.2 KiB
C#
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using Cyber.Entities;
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using Cyber.Networking.Messages;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Cyber.Networking.Serverside {
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/// <summary>
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/// Keeps stuff in-sync over at clients. Periodically collects stuff that needs to be synced and then sends them on the next 'tick.'
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/// </summary>
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public class Syncer : MonoBehaviour {
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private SyncDB Database;
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private int TickCounter = 0;
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private const float TickInterval = 1f / 10;
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private float TimeSinceLastTick = TickInterval;
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private List<int> QueuedSyncs = new List<int>();
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private List<int> DirtySyncBases = new List<int>();
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private int SyncPacketID = 0;
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/// <summary>
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/// Mark a SyncBase "Dirty", which makes it eligible to sync.
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/// </summary>
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/// <param name="syncBaseID">The ID of the SyncBase. See <see cref="SyncBase.ID"/></param>
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public void DirtSyncBase(int syncBaseID) {
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DirtySyncBases.Add(syncBaseID);
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}
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/// <summary>
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/// Queue a SyncBase directly, so it will be synced next time a sync tick is called.
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/// </summary>
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/// <param name="SyncBaseID">The ID of the SyncBase. See <see cref="SyncBase.ID"/></param>
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public void QueueSyncBase(int SyncBaseID) {
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QueuedSyncs.Add(SyncBaseID);
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}
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private void Start() {
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Database = GetComponent<SyncDB>();
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}
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private void Update() {
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TimeSinceLastTick += Time.deltaTime;
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if (TimeSinceLastTick >= TickInterval) {
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var Categorized = Database.GetCategorizedDatabase();
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foreach (Type type in Categorized.Keys) {
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SyncHandletype Handletype = Database.GetSyncHandletypes()[type];
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if (Handletype.RequireHash) {
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foreach (int SyncBaseID in Categorized[type]) {
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if (DirtySyncBases.Contains(SyncBaseID)) {
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QueueSyncBase(SyncBaseID);
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}
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}
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} else {
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if (TickCounter % Handletype.TickInterval == 0) {
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foreach (int SyncBaseID in Categorized[type]) {
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if (DirtySyncBases.Contains(SyncBaseID)) {
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QueueSyncBase(SyncBaseID);
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}
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}
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}
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}
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}
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TickCounter++;
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TimeSinceLastTick -= TickInterval;
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if (QueuedSyncs.Count > 0) {
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int[] SyncIDs = QueuedSyncs.ToArray();
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SyncPkt SyncPacket = new SyncPkt(Database, SyncIDs, SyncPacketID++);
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Server.SendToAllByChannel(PktType.SyncPacket, SyncPacket, NetworkChannelID.Unreliable);
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QueuedSyncs.Clear();
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DirtySyncBases.Clear();
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}
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if (Categorized.ContainsKey(typeof(Character))) {
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foreach (int i in Categorized[typeof(Character)]) {
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DirtSyncBase(i);
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}
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}
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}
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}
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}
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}
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