Cyber/Assets/Scripts/Networking/Messages/TextMessage.cs

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using UnityEngine.Networking;
public class TextMessage : MessageBase {
public string message;
public TextMessage(string message) {
this.message = message;
}
public TextMessage() {
}
public override void Deserialize(NetworkReader reader) {
message = reader.ReadString();
}
public override void Serialize(NetworkWriter writer) {
writer.Write(message);
}
}