2017-05-08 00:59:50 +02:00
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using UnityEngine.Networking;
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2017-05-08 23:06:18 +02:00
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namespace Cyber.Networking.Messages {
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2017-05-08 00:59:50 +02:00
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2017-05-08 21:11:05 +02:00
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/// <summary>
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2017-05-08 23:06:18 +02:00
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/// Generic Text Message for chat etc.
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/// To be removed later when no longer necessary.
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2017-05-08 21:11:05 +02:00
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/// </summary>
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2017-05-09 03:25:04 +02:00
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public class TextMessagePkt : MessageBase {
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2017-05-08 00:59:50 +02:00
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2017-05-08 23:06:18 +02:00
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/// <summary>
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/// Message inside the Text Message. Does not container sender information.
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/// </summary>
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public string Message;
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2017-05-08 00:59:50 +02:00
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2017-05-08 23:06:18 +02:00
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/// <summary>
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/// Create a TextMessage containing the message to be sent.
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/// </summary>
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/// <param name="message">Message to be sent.</param>
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2017-05-09 03:25:04 +02:00
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public TextMessagePkt(string message) {
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2017-05-08 23:06:18 +02:00
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this.Message = message;
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}
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2017-05-08 00:59:50 +02:00
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2017-05-08 23:06:18 +02:00
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/// <summary>
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/// Parameter-less constructor using when deserializing the message.
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/// </summary>
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2017-05-09 03:25:04 +02:00
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public TextMessagePkt() {
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2017-05-08 23:06:18 +02:00
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}
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/// <summary>
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/// Used to deserialize a message received via networking.
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/// </summary>
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/// <param name="reader"></param>
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public override void Deserialize(NetworkReader reader) {
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Message = reader.ReadString();
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}
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2017-05-08 00:59:50 +02:00
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2017-05-08 23:06:18 +02:00
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/// <summary>
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/// Used to serialize the message before it is sent.
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/// </summary>
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/// <param name="writer"></param>
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public override void Serialize(NetworkWriter writer) {
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writer.Write(Message);
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}
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}
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}
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