Cyber/Assets/Scripts/Networking/Client.cs

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C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class Client : MonoBehaviour {
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NetworkClient NetClient;
private bool Running = false;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
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if (NetClient.isConnected) {
}
}
public void LaunchClient(string ip, int port) {
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if (Running) {
return;
}
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ConnectionConfig Config = new ConnectionConfig();
Config.AddChannel(QosType.ReliableSequenced);
Config.AddChannel(QosType.UnreliableSequenced);
NetworkServer.Configure(Config, 10);
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NetClient = new NetworkClient();
NetClient.Configure(Config, 10);
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Running = true;
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NetClient.RegisterHandler(PktType.TextMessage, HandlePacket);
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NetClient.RegisterHandler(MsgType.Connect, OnConnected);
NetClient.RegisterHandler(MsgType.Disconnect, OnDisconnected);
NetClient.RegisterHandler(MsgType.Error, OnError);
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NetClient.Connect(ip, port);
Debug.Log("Client launched!");
Term.Println("Client launched!");
}
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public void HandlePacket(NetworkMessage msg) {
switch (msg.msgType) {
case (PktType.TextMessage):
TextMessage TextMsg = new TextMessage();
TextMsg.Deserialize(msg.reader);
Term.Println(TextMsg.Message);
break;
default:
Debug.LogError("Received an unknown packet, id: " + msg.msgType);
Term.Println("Received an unknown packet, id: " + msg.msgType);
break;
}
}
public void Send(short type, MessageBase message) {
NetClient.Send(type, message);
}
public void OnConnected(NetworkMessage msg) {
Debug.Log("Connected!");
Term.Println("Connected!");
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Term.AddCommand("send (message)", "Send a message across the vastness of space and time!", (args) => {
Term.Println("You: " + args[0]);
Send(PktType.TextMessage, new TextMessage("A Client: " + args[0]));
});
}
public void OnDisconnected(NetworkMessage msg) {
Debug.Log("Disconnected!");
Term.Println("Disconnected!");
}
public void OnError(NetworkMessage msg) {
Debug.LogError("Encountered a network error. Shutting down.");
Term.Println("Encountered a network error. Shutting down.");
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NetClient.Disconnect();
Running = false;
}
}