89 lines
2.8 KiB
C#
89 lines
2.8 KiB
C#
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using Cyber.Entities;
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using UnityEngine.Networking;
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namespace Cyber.Networking.Messages {
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/// <summary>
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/// Contains sync data to sync stuff with.
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/// </summary>
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public class SyncPkt : MessageBase {
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/// <summary>
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/// The Sync Packet ID of this packet.
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/// </summary>
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public int SyncPacketID;
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/// <summary>
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/// The Array of SyncID added in this SyncPkt
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/// </summary>
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public int[] SyncedSyncBases;
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private SyncDB SyncDB;
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/// <summary>
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/// Creates a SyncPkt on the serverside.
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/// </summary>
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/// <param name="syncDB">SyncDB to sync from.</param>
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/// <param name="syncBases">The ID's of the SyncBases to sync.</param>
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/// <param name="syncPacketID">ID of the sync packet itself.</param>
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public SyncPkt(SyncDB syncDB, int[] syncBases, int syncPacketID) {
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SyncPacketID = syncPacketID;
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SyncDB = syncDB;
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SyncedSyncBases = syncBases;
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}
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/// <summary>
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/// Creates SyncPkt for deserializing.
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/// </summary>
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/// <param name="syncDB">SyncBase to sync to.</param>
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public SyncPkt(SyncDB syncDB) {
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SyncDB = syncDB;
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}
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/// <summary>
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/// Deserializes the SynkPkt with ONLY the Sync Packet ID.
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/// </summary>
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/// <param name="reader"></param>
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public override void Deserialize(NetworkReader reader) {
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SyncPacketID = reader.ReadInt32();
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}
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/// <summary>
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/// Applies the SyncPkt.
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/// </summary>
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/// <param name="reader"></param>
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public void ApplySync(NetworkReader reader) {
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byte[][] ByteArray = new byte[4][];
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ByteArray[0] = reader.ReadBytesAndSize();
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ByteArray[1] = reader.ReadBytesAndSize();
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ByteArray[2] = reader.ReadBytesAndSize();
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ByteArray[3] = reader.ReadBytesAndSize();
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SyncedSyncBases = NetworkHelper.DeserializeIntArray(ByteArray);
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foreach (int syncId in SyncedSyncBases) {
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SyncDB.Get(syncId).Deserialize(reader);
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}
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}
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/// <summary>
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/// Serializes the SyncPkt and writes everything it needs.
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/// </summary>
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/// <param name="writer"></param>
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public override void Serialize(NetworkWriter writer) {
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writer.Write(SyncPacketID);
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byte[][] ByteArray = NetworkHelper.SerializeIntArray(SyncedSyncBases);
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writer.WriteBytesFull(ByteArray[0]);
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writer.WriteBytesFull(ByteArray[1]);
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writer.WriteBytesFull(ByteArray[2]);
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writer.WriteBytesFull(ByteArray[3]);
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foreach (int syncId in SyncedSyncBases) {
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SyncDB.Get(syncId).Serialize(writer);
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}
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}
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}
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}
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