Cyber/Assets/Scripts/Networking/Messages/SyncPkt.cs

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using Cyber.Entities;
using UnityEngine.Networking;
namespace Cyber.Networking.Messages {
/// <summary>
/// Contains sync data to sync stuff with.
/// </summary>
public class SyncPkt : MessageBase {
/// <summary>
/// The Sync Packet ID of this packet.
/// </summary>
public int SyncPacketID;
/// <summary>
/// The Array of SyncID added in this SyncPkt
/// </summary>
public int[] SyncedSyncBases;
private SyncDB SyncDB;
/// <summary>
/// Creates a SyncPkt on the serverside.
/// </summary>
/// <param name="syncDB">SyncDB to sync from.</param>
/// <param name="syncBases">The ID's of the SyncBases to sync.</param>
/// <param name="syncPacketID">ID of the sync packet itself.</param>
public SyncPkt(SyncDB syncDB, int[] syncBases, int syncPacketID) {
SyncPacketID = syncPacketID;
SyncDB = syncDB;
SyncedSyncBases = syncBases;
}
/// <summary>
/// Creates SyncPkt for deserializing.
/// </summary>
/// <param name="syncDB">SyncBase to sync to.</param>
public SyncPkt(SyncDB syncDB) {
SyncDB = syncDB;
}
/// <summary>
/// Deserializes the SynkPkt with ONLY the Sync Packet ID.
/// </summary>
/// <param name="reader"></param>
public override void Deserialize(NetworkReader reader) {
SyncPacketID = reader.ReadInt32();
}
/// <summary>
/// Applies the SyncPkt.
/// </summary>
/// <param name="reader"></param>
public void ApplySync(NetworkReader reader) {
byte[][] ByteArray = new byte[4][];
ByteArray[0] = reader.ReadBytesAndSize();
ByteArray[1] = reader.ReadBytesAndSize();
ByteArray[2] = reader.ReadBytesAndSize();
ByteArray[3] = reader.ReadBytesAndSize();
SyncedSyncBases = NetworkHelper.DeserializeIntArray(ByteArray);
foreach (int syncId in SyncedSyncBases) {
SyncDB.Get(syncId).Deserialize(reader);
}
}
/// <summary>
/// Serializes the SyncPkt and writes everything it needs.
/// </summary>
/// <param name="writer"></param>
public override void Serialize(NetworkWriter writer) {
writer.Write(SyncPacketID);
byte[][] ByteArray = NetworkHelper.SerializeIntArray(SyncedSyncBases);
writer.WriteBytesFull(ByteArray[0]);
writer.WriteBytesFull(ByteArray[1]);
writer.WriteBytesFull(ByteArray[2]);
writer.WriteBytesFull(ByteArray[3]);
foreach (int syncId in SyncedSyncBases) {
SyncDB.Get(syncId).Serialize(writer);
}
}
}
}