Cyber/Assets/Scripts/Items/Drive.cs

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2.8 KiB
C#
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using System.Collections.Generic;
namespace Cyber.Items {
/// <summary>
/// A drive containing items, and has a limited capacity that cannot be changed.
/// </summary>
public class Drive {
private List<Item> Items = new List<Item>();
/// <summary>
/// The capacity of the drive, meaning how much stuff can this drive contain.
/// </summary>
public readonly float Capacity;
/// <summary>
/// The interface-class of this Drive.
/// </summary>
public DriveInterface Interface;
/// <summary>
/// Creates a drive with given capacity. Capacity cannot be changed after this.
/// </summary>
/// <param name="capacity">Capacity of the drive</param>
public Drive(float capacity) {
Capacity = capacity;
Interface = new DriveInterface(this);
}
/// <summary>
/// Current total weight of all the items combined.
/// </summary>
/// <returns>The totam weight</returns>
public float TotalWeight() {
float sum = 0;
foreach (Item item in Items) {
sum += item.Weight;
}
return sum;
}
/// <summary>
/// Current free space in the drive. Literally is Capacity - TotalWeight()
/// </summary>
/// <returns>Current Free space.</returns>
public float FreeSpace() {
return Capacity - TotalWeight();
}
/// <summary>
/// Clears the drive, completely wiping it empty. Mainly used for
/// <see cref="Inventory.Deserialize(NetworkReader)"/>
/// </summary>
public void Clear() {
Items.Clear();
}
/// <summary>
/// Adds the item in the drive. If the addition was not successful, returns false, true otherwise.
/// </summary>
/// <returns>Weather the drive had enough space.</returns>
public bool AddItem(Item item) {
if (item.Weight > FreeSpace()) {
return false;
}
Interface.AddNewItem(Items.Count);
Items.Add(item);
return true;
}
/// <summary>
/// Gets the item at the given index, or null if there is nothing.
/// </summary>
/// <param name="idx">The index of the desired item</param>
/// <returns>The item or null if nothing was found.</returns>
public Item GetItem(int idx) {
if (idx < 0 || idx > Items.Count) {
return null;
}
return Items[idx];
}
/// <summary>
/// Returns the list of all items currently in the drive.
/// </summary>
/// <returns></returns>
public List<Item> GetItems() {
return Items;
}
}
}