18 lines
454 B
C#
18 lines
454 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Cyber.Entities.SyncBases {
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/// <summary>
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/// Base class for all interactible entities in the world.
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/// </summary>
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public abstract class Interactable : SyncBase {
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/// <summary>
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/// All interactables should implement their interactions by overriding this.
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/// </summary>
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public abstract void Interact();
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}
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}
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