Cyber/Assets/Scripts/SyncBase.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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/// <summary>
/// A base class for all syncable components. An instance of
/// <see cref="SyncDB"/> will contain all of the game's synced components.
/// </summary>
public class SyncBase : MonoBehaviour {
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/// <summary>
/// The ID this syncable component can be found with from its parent
/// <see cref="SyncDB"/>.
/// </summary>
public uint ID;
}