65 lines
1.6 KiB
C#
65 lines
1.6 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/**
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* This class is used pretty much anywhere in order to make the "first step" of networking.
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* It adds the proper components to World Root and tells them to start.
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* */
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public class NetworkEstablisher : MonoBehaviour {
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[Tooltip("Required field only if StartClient() is used.")]
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public InputField IPField;
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[Tooltip("Required field only if StartClient() is used.")]
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public InputField clientPortField;
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[Tooltip("Required field only if StartServer() is used.")]
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public InputField serverPortField;
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public GameObject worldRoot;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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public void StartClient() {
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string ip = IPField.text;
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if (ip.Length == 0) {
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ip = "localhost";
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}
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string portText = clientPortField.text;
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int port = 3935;
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if (portText.Length > 0) {
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port = Int32.Parse(portText);
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}
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StartClient(ip, port);
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}
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public void StartClient(string ip, int port) {
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Client client = worldRoot.AddComponent<Client>();
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client.LaunchClient(ip, port);
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}
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public void StartServer() {
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string portText = serverPortField.text;
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int port = 3935;
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if (portText.Length > 0) {
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port = Int32.Parse(portText);
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}
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StartServer(port);
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}
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public void StartServer(int port) {
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Server server = worldRoot.AddComponent<Server>();
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server.LaunchServer(port);
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}
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}
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