2017-05-09 12:11:36 +02:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Cyber.Console;
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namespace Cyber.Controls {
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/// <summary>
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/// Handles grabbing the cursor when needed and provides info about the mouse.
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/// </summary>
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public class CursorHandler : MonoBehaviour {
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2017-05-14 20:45:56 +02:00
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private static CursorHandler Singleton;
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2017-05-09 12:11:36 +02:00
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/// <summary>
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/// The mouse sensitivity on the screen's x-axis.
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/// </summary>
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[Range(1f, 5.0f)]
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public float MouseSensitivityX = 2.5f;
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/// <summary>
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/// The mouse sensitivity on the screen's y-axis.
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/// </summary>
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[Range(1f, 5.0f)]
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public float MouseSensitivityY = 2.5f;
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private bool CursorLocked = true;
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2017-05-12 10:53:57 +02:00
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private bool RequestedLockState = true;
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2017-05-14 20:45:56 +02:00
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/// <summary>
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/// Sets the Singleton.
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/// </summary>
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public CursorHandler() {
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Singleton = this;
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}
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/// <summary>
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/// Gets the mouse sentivity on the x-axis.
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/// </summary>
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/// <returns>The mouse sentivity on the x-axis.</returns>
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public static float GetMouseSensitivityX() {
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return Singleton.MouseSensitivityX;
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}
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/// <summary>
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/// Gets the mouse sentivity on the y-axis.
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/// </summary>
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/// <returns>The mouse sentivity on the y-axis.</returns>
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public static float GetMouseSensitivityY() {
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return Singleton.MouseSensitivityY;
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}
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2017-05-12 10:57:44 +02:00
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/// <summary>
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/// Request a new lock state. The cursor will be locked in case there
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/// isn't another reason to have it in a different state (like the
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/// <see cref="DebugConsole"/> being up).
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/// </summary>
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/// <param name="locked">If set to <c>true</c>, cursor might bse
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/// locked.</param>
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2017-05-14 20:45:56 +02:00
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public static void RequestLockState(bool locked) {
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Singleton.RequestedLockState = locked;
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2017-05-12 10:53:57 +02:00
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}
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2017-05-12 10:57:44 +02:00
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/// <summary>
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/// Is the cursor currently locked?
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/// </summary>
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2017-05-14 20:45:56 +02:00
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public static bool Locked() {
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return Term.IsVisible() || Singleton.RequestedLockState;
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2017-05-12 10:53:57 +02:00
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}
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2017-05-09 12:11:36 +02:00
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private void Start() {
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UpdateCursor();
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}
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private void Update() {
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2017-05-12 10:53:57 +02:00
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if (Term.IsVisible()) {
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CursorLocked = false;
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UpdateCursor();
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2017-05-12 10:57:44 +02:00
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} else {
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2017-05-12 10:53:57 +02:00
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CursorLocked = RequestedLockState;
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2017-05-09 12:11:36 +02:00
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UpdateCursor();
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}
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}
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private void UpdateCursor() {
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if (CursorLocked) {
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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} else {
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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}
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}
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}
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}
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