Cyber/Assets/Scripts/Util/MeshDB.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Cyber.Util {
/// <summary>
/// Mesh database, contains all the meshes in the game. This should be
/// used if meshes are needed at runtime.
/// </summary>
public class MeshDB : MonoBehaviour {
/// <summary>
/// The meshes that can be used at runtime.
/// </summary>
public Mesh[] Meshes;
}
}