59 lines
1.8 KiB
C#
59 lines
1.8 KiB
C#
|
using UnityEngine;
|
|||
|
using UnityEngine.Networking;
|
|||
|
|
|||
|
namespace Cyber.Networking.Messages {
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Packet informing the client to move a creature, or the server to request change in movement.
|
|||
|
/// More information at <see cref="PktType.MoveCreature"/>
|
|||
|
/// </summary>
|
|||
|
public class MoveCreaturePkt : MessageBase {
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Direction of the new movement (or (0, 0, 0) for stopping)
|
|||
|
/// </summary>
|
|||
|
public Vector3 Direction;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// SyncBase ID of the Creature to be moved.
|
|||
|
/// </summary>
|
|||
|
public int SyncBaseID;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Creates a MoveCreaturePkt which contains the direction of desired movement (or (0, 0, 0) for stopping)
|
|||
|
/// </summary>
|
|||
|
/// <param name="direction">Direction of movement</param>
|
|||
|
/// <param name="syncBaseId">SyncBase ID of the Creature.</param>
|
|||
|
public MoveCreaturePkt(Vector3 direction, int syncBaseId) {
|
|||
|
Direction = direction;
|
|||
|
SyncBaseID = syncBaseId;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Parameter-less constructor using when deserializing the message.
|
|||
|
/// </summary>
|
|||
|
public MoveCreaturePkt() {
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Used to deserialize a message received via networking.
|
|||
|
/// </summary>
|
|||
|
/// <param name="reader"></param>
|
|||
|
public override void Deserialize(NetworkReader reader) {
|
|||
|
Direction = reader.ReadVector3();
|
|||
|
SyncBaseID = reader.ReadInt32();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Used to serialize the message before it is sent.
|
|||
|
/// </summary>
|
|||
|
/// <param name="writer"></param>
|
|||
|
public override void Serialize(NetworkWriter writer) {
|
|||
|
writer.Write(Direction);
|
|||
|
writer.Write(SyncBaseID);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
}
|