Cyber/Assets/Scripts/Items/InventoryAction.cs

20 lines
423 B
C#
Raw Normal View History


namespace Cyber.Items {
/// <summary>
/// Represents an inventory action
/// </summary>
public enum InventoryAction : byte {
/// <summary>
/// Equip an item, given int is the ID of the item equipping
/// </summary>
Equip,
/// <summary>
/// Unequip the given slot, removing anything that was inside of it.
/// </summary>
Unequip
}
}