Cyber/Assets/Scripts/EntityType.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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/// <summary>
/// Types of entities. Every entity type has its own prefab, see
/// <see cref="Spawner"/>.
/// </summary>
public enum EntityType {
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/// <summary>
/// Player character.
/// </summary>
PC,
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/// <summary>
/// Non player character.
/// </summary>
NPC
}