2017-05-07 18:48:56 +02:00
|
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
2017-05-08 21:59:35 +02:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Types of entities. Every entity type has its own prefab, see
|
|
|
|
|
/// <see cref="Spawner"/>.
|
|
|
|
|
/// </summary>
|
2017-05-07 18:48:56 +02:00
|
|
|
|
public enum EntityType {
|
2017-05-08 21:59:35 +02:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Player character.
|
|
|
|
|
/// </summary>
|
2017-05-07 21:44:35 +02:00
|
|
|
|
PC,
|
2017-05-08 21:59:35 +02:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Non player character.
|
|
|
|
|
/// </summary>
|
2017-05-07 21:44:35 +02:00
|
|
|
|
NPC
|
2017-05-07 18:48:56 +02:00
|
|
|
|
}
|