Add scanlines to holograms and make inv icons two-sided
This commit is contained in:
parent
27c1e7a0c4
commit
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3
Assets/Models/Textures/Scanline.png
Normal file
3
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version https://git-lfs.github.com/spec/v1
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- target: {fileID: 4638548974480200, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
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||||||
|
propertyPath: m_LocalRotation.y
|
||||||
|
value: 0.5
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||||||
|
objectReference: {fileID: 0}
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||||||
|
- target: {fileID: 4638548974480200, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
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||||||
|
propertyPath: m_LocalRotation.z
|
||||||
|
value: 0.5
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4638548974480200, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
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||||||
|
propertyPath: m_LocalRotation.w
|
||||||
|
value: 0.5
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||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4638548974480200, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
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||||||
|
propertyPath: m_LocalEulerAnglesHint.x
|
||||||
|
value: -90
|
||||||
|
objectReference: {fileID: 0}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_ParentPrefab: {fileID: 100100000, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
|
m_ParentPrefab: {fileID: 100100000, guid: e8761b9491a974d1780e60dafbd372a2, type: 2}
|
||||||
m_IsPrefabParent: 0
|
m_IsPrefabParent: 0
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using UnityEngine;
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
using Cyber.Util;
|
using Cyber.Util;
|
||||||
|
|
||||||
namespace Cyber.Util {
|
namespace Cyber.Util {
|
||||||
@ -8,6 +9,11 @@ namespace Cyber.Util {
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class Hologram : MonoBehaviour {
|
public class Hologram : MonoBehaviour {
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The Hologram mesh.
|
||||||
|
/// </summary>
|
||||||
|
public MeshRenderer HologramMesh;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether the hologram is visible or not.
|
/// Whether the hologram is visible or not.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -19,17 +25,34 @@ namespace Cyber.Util {
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public TextTextureApplier Text;
|
public TextTextureApplier Text;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// How fast the scanlines scroll. 1 = the scanlines will scroll the
|
||||||
|
/// height of a line per second.
|
||||||
|
/// </summary>
|
||||||
|
public float HologramScanlineScrollingSpeed = 1f;
|
||||||
|
|
||||||
private float CurrentScale;
|
private float CurrentScale;
|
||||||
|
private List<Material> ScanlineMaterials = new List<Material>();
|
||||||
|
|
||||||
private void Start() {
|
private void Start() {
|
||||||
CurrentScale = GetTargetScale();
|
CurrentScale = GetTargetScale();
|
||||||
UpdateScale();
|
UpdateScale();
|
||||||
|
foreach (Material Mat in HologramMesh.materials) {
|
||||||
|
if (!Mat.name.Contains("Screen")) {
|
||||||
|
ScanlineMaterials.Add(Mat);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update() {
|
private void Update() {
|
||||||
if (GetTargetScale() != CurrentScale) {
|
if (GetTargetScale() != CurrentScale) {
|
||||||
UpdateScale();
|
UpdateScale();
|
||||||
}
|
}
|
||||||
|
float ScaledTime = Time.time * HologramScanlineScrollingSpeed;
|
||||||
|
float UVScroll = (ScaledTime - (int) ScaledTime);
|
||||||
|
foreach (Material Mat in ScanlineMaterials) {
|
||||||
|
Mat.SetTextureOffset("_DetailAlbedoMap", new Vector2(0, UVScroll));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateScale() {
|
private void UpdateScale() {
|
||||||
|
Loading…
Reference in New Issue
Block a user