Remove a debugging print
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@ -31,7 +31,6 @@ namespace Cyber.Util {
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}
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}
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private Texture2D RenderText(TextTextureProperties text) {
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private Texture2D RenderText(TextTextureProperties text) {
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Term.Println("Rendering: " + text.Text);
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Text.text = text.Text.Replace("\\n", "\n");
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Text.text = text.Text.Replace("\\n", "\n");
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Text.fontSize = text.FontSize;
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Text.fontSize = text.FontSize;
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Text.characterSize = 0.5f * text.FontSize / text.Width;
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Text.characterSize = 0.5f * text.FontSize / text.Width;
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