Decoupled IDs from the spawning system.
This commit is contained in:
parent
3bd2e17ab8
commit
1f49f6a6f0
@ -844,6 +844,7 @@ GameObject:
|
||||
m_Component:
|
||||
- component: {fileID: 605817615}
|
||||
- component: {fileID: 605817614}
|
||||
- component: {fileID: 605817616}
|
||||
m_Layer: 0
|
||||
m_Name: World Root
|
||||
m_TagString: Untagged
|
||||
@ -862,6 +863,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: fb83f65c40e344c3b9bc2d83195fe69d, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
SyncDB: {fileID: 605817616}
|
||||
PCEntityPrefab: {fileID: 1306609719649024, guid: e8761b9491a974d1780e60dafbd372a2,
|
||||
type: 2}
|
||||
NPCEntityPrefab: {fileID: 1225554598977308, guid: 88dbba5a284f041afbfbb6e6f52935fa,
|
||||
@ -879,6 +881,17 @@ Transform:
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &605817616
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 605817613}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9d715320baa1f401ab0f46b603399dc3, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &679442845
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -3,18 +3,16 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Spawner : MonoBehaviour {
|
||||
public SyncDB SyncDB;
|
||||
public GameObject PCEntityPrefab;
|
||||
public GameObject NPCEntityPrefab;
|
||||
|
||||
private int LastID = 0;
|
||||
private Dictionary<int, GameObject> SpawnedEntities = new Dictionary<int, GameObject>();
|
||||
|
||||
/// <summary>
|
||||
/// Spawns an entity and returns that entity.
|
||||
/// </summary>
|
||||
/// <param name="type">Type.</param>
|
||||
/// <param name="position">Position.</param>
|
||||
public GameObject Spawn(EntityType type, Vector3 position) {
|
||||
public GameObject Spawn(EntityType type, Vector3 position, uint[] ids) {
|
||||
GameObject Spawned = null;
|
||||
switch (type) {
|
||||
case EntityType.PC:
|
||||
@ -25,28 +23,18 @@ public class Spawner : MonoBehaviour {
|
||||
break;
|
||||
}
|
||||
if (Spawned != null) {
|
||||
int ID = CreateID();
|
||||
Spawned.GetComponent<SyncBase>().ID = ID;
|
||||
SpawnedEntities[ID] = Spawned;
|
||||
SyncDB.AddEntity(Spawned, ids);
|
||||
}
|
||||
return Spawned;
|
||||
}
|
||||
|
||||
public GameObject Get(int id) {
|
||||
return SpawnedEntities[id];
|
||||
}
|
||||
|
||||
private void Start() {
|
||||
Spawn(EntityType.PC, new Vector3());
|
||||
Spawn(EntityType.PC, new Vector3(), new uint[]{ SyncDB.CreateID() });
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
if (Input.GetButtonDown("Jump") && !Term.IsVisible()) {
|
||||
Spawn(EntityType.NPC, new Vector3(Random.Range(-1f, 1f), 0, Random.Range(-2f, 2f)));
|
||||
Spawn(EntityType.NPC, new Vector3(Random.Range(-1f, 1f), 0, Random.Range(-2f, 2f)), new uint[]{ SyncDB.CreateID() });
|
||||
}
|
||||
}
|
||||
|
||||
private int CreateID() {
|
||||
return LastID++;
|
||||
}
|
||||
}
|
||||
|
@ -3,5 +3,5 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class SyncBase : MonoBehaviour {
|
||||
public int ID;
|
||||
public uint ID;
|
||||
}
|
||||
|
63
Assets/Scripts/SyncDB.cs
Normal file
63
Assets/Scripts/SyncDB.cs
Normal file
@ -0,0 +1,63 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public class SyncDB : MonoBehaviour {
|
||||
private static readonly Type[] SyncableClasses = new Type[]{
|
||||
typeof(Character)
|
||||
};
|
||||
|
||||
private uint IDCounter = 0;
|
||||
private Dictionary<uint, SyncBase> Database = new Dictionary<uint, SyncBase>();
|
||||
|
||||
public void AddEntity(GameObject gameObject, uint[] ids) {
|
||||
int Index = 0;
|
||||
for (int i = 0; i < SyncableClasses.Length; i++) {
|
||||
SyncBase Syncable = (SyncBase) gameObject.GetComponent(SyncableClasses[i]);
|
||||
if (Syncable != null) {
|
||||
Syncable.ID = ids[Index];
|
||||
Database[ids[Index++]] = Syncable;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public uint[] GetEntityIDs(GameObject gameObject) {
|
||||
List<uint> IDs = new List<uint>();
|
||||
for (int i = 0; i < SyncableClasses.Length; i++) {
|
||||
SyncBase Syncable = (SyncBase) gameObject.GetComponent(SyncableClasses[i]);
|
||||
if (Syncable != null) {
|
||||
IDs.Add(Syncable.ID);
|
||||
}
|
||||
}
|
||||
uint[] IDArray = new uint[IDs.Count];
|
||||
for (int i = 0; i < IDs.Count; i++) {
|
||||
IDArray[i] = IDs[i];
|
||||
}
|
||||
return IDArray;
|
||||
}
|
||||
|
||||
public SyncBase Get(uint id) {
|
||||
return Database[id];
|
||||
}
|
||||
|
||||
public uint CreateID() {
|
||||
uint ID;
|
||||
try {
|
||||
ID = IDCounter++;
|
||||
} catch (OverflowException Ex) {
|
||||
ID = 0;
|
||||
IDCounter = 1;
|
||||
}
|
||||
while (Database.ContainsKey(ID) && Database.Keys.Count < uint.MaxValue && ID < uint.MaxValue) {
|
||||
ID++;
|
||||
if (ID < uint.MaxValue - 1) IDCounter = ID + 1;
|
||||
}
|
||||
if (Database.ContainsKey(ID)) {
|
||||
// Somehow we've managed to fill up the whole database.
|
||||
// I can't even imagine why or how.
|
||||
Debug.LogError("!!!WARNING!!! The SyncDB is full. Update the game to use longs instead of uints. !!!WARNING!!!");
|
||||
}
|
||||
return ID;
|
||||
}
|
||||
}
|
12
Assets/Scripts/SyncDB.cs.meta
Normal file
12
Assets/Scripts/SyncDB.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9d715320baa1f401ab0f46b603399dc3
|
||||
timeCreated: 1494210838
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user