Move BlinkyBox, remove unused test cube, increase bloom
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4d2ac2ce35
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@ -100,10 +100,10 @@ MonoBehaviour:
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m_Enabled: 1
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m_Settings:
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bloom:
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intensity: 0.5
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threshold: 1.15
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intensity: 1
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threshold: 1.4
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softKnee: 0.5
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radius: 2.5
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radius: 5
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antiFlicker: 1
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lensDirt:
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texture: {fileID: 0}
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@ -833,92 +833,10 @@ Transform:
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- {fileID: 1444061385}
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- {fileID: 1199326066}
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- {fileID: 1377895208}
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- {fileID: 1010010450}
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- {fileID: 1988211392}
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m_Father: {fileID: 19192150}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1010010449
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GameObject:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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serializedVersion: 5
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m_Component:
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- component: {fileID: 1010010450}
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- component: {fileID: 1010010453}
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- component: {fileID: 1010010452}
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- component: {fileID: 1010010451}
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m_Layer: 0
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m_Name: Test Cube
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1010010450
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Transform:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1010010449}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -3, y: 1.25, z: -2.5}
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m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
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m_Children: []
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m_Father: {fileID: 949094013}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!23 &1010010451
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MeshRenderer:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1010010449}
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m_Enabled: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_Materials:
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- {fileID: 2100000, guid: 777e0db45ea7f4c87b5bd8643673b5ce, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_PreserveUVs: 1
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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--- !u!65 &1010010452
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BoxCollider:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1010010449}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 1
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serializedVersion: 2
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!33 &1010010453
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MeshFilter:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1010010449}
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m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!1 &1116159554
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GameObject:
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m_ObjectHideFlags: 0
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@ -1583,12 +1501,12 @@ Transform:
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1988211391}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -3, y: 1, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 1229079790}
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m_Father: {fileID: 0}
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m_Father: {fileID: 949094013}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1988211393
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@ -1605,8 +1523,8 @@ MonoBehaviour:
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ID: 0
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Mesh: {fileID: 1229079791}
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BlinkLength: 1
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BlinkBrightness: 2.5
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BlinkColor: {r: 1, g: 0.6, b: 0, a: 1}
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BlinkBrightness: 1.3
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BlinkColor: {r: 1, g: 0.80689657, b: 0, a: 1}
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--- !u!65 &1988211394
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BoxCollider:
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m_ObjectHideFlags: 0
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