Move BlinkyBox, remove unused test cube, increase bloom

This commit is contained in:
excitedneon 2017-05-11 00:48:21 +03:00
parent 4d2ac2ce35
commit 2854a093fc
2 changed files with 8 additions and 90 deletions

View File

@ -100,10 +100,10 @@ MonoBehaviour:
m_Enabled: 1
m_Settings:
bloom:
intensity: 0.5
threshold: 1.15
intensity: 1
threshold: 1.4
softKnee: 0.5
radius: 2.5
radius: 5
antiFlicker: 1
lensDirt:
texture: {fileID: 0}

View File

@ -833,92 +833,10 @@ Transform:
- {fileID: 1444061385}
- {fileID: 1199326066}
- {fileID: 1377895208}
- {fileID: 1010010450}
- {fileID: 1988211392}
m_Father: {fileID: 19192150}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1010010449
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 1010010450}
- component: {fileID: 1010010453}
- component: {fileID: 1010010452}
- component: {fileID: 1010010451}
m_Layer: 0
m_Name: Test Cube
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1010010450
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1010010449}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -3, y: 1.25, z: -2.5}
m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
m_Children: []
m_Father: {fileID: 949094013}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &1010010451
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1010010449}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 2100000, guid: 777e0db45ea7f4c87b5bd8643673b5ce, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!65 &1010010452
BoxCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1010010449}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!33 &1010010453
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1010010449}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &1116159554
GameObject:
m_ObjectHideFlags: 0
@ -1583,12 +1501,12 @@ Transform:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1988211391}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -3, y: 1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1229079790}
m_Father: {fileID: 0}
m_Father: {fileID: 949094013}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1988211393
@ -1605,8 +1523,8 @@ MonoBehaviour:
ID: 0
Mesh: {fileID: 1229079791}
BlinkLength: 1
BlinkBrightness: 2.5
BlinkColor: {r: 1, g: 0.6, b: 0, a: 1}
BlinkBrightness: 1.3
BlinkColor: {r: 1, g: 0.80689657, b: 0, a: 1}
--- !u!65 &1988211394
BoxCollider:
m_ObjectHideFlags: 0