Added a small fun chat command
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117f2ddfff
commit
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@ -33,6 +33,8 @@ public class Client : MonoBehaviour {
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Running = true;
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NetClient.RegisterHandler(PktType.TextMessage, HandlePacket);
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NetClient.RegisterHandler(MsgType.Connect, OnConnected);
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NetClient.RegisterHandler(MsgType.Disconnect, OnDisconnected);
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NetClient.RegisterHandler(MsgType.Error, OnError);
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@ -43,10 +45,32 @@ public class Client : MonoBehaviour {
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Term.Println("Client launched!");
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}
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public void HandlePacket(NetworkMessage msg) {
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switch (msg.msgType) {
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case (PktType.TextMessage):
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TextMessage TextMsg = new TextMessage();
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TextMsg.Deserialize(msg.reader);
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Term.Println(TextMsg.Message);
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break;
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default:
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Debug.LogError("Received an unknown packet, id: " + msg.msgType);
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Term.Println("Received an unknown packet, id: " + msg.msgType);
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break;
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}
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}
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public void Send(short type, MessageBase message) {
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NetClient.Send(type, message);
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}
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public void OnConnected(NetworkMessage msg) {
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Debug.Log("Connected!");
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Term.Println("Connected!");
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NetClient.Send(PktType.TestMessage, new TextMessage("Hai, I connected!"));
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Term.AddCommand("send (message)", "Send a message across the vastness of space and time!", (args) => {
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Term.Println("You: " + args[0]);
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Send(PktType.TextMessage, new TextMessage("A Client: " + args[0]));
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});
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}
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public void OnDisconnected(NetworkMessage msg) {
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@ -4,5 +4,5 @@ using UnityEngine;
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public class PktType {
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public const short TestMessage = 200;
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public const short TextMessage = 200;
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}
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@ -23,7 +23,7 @@ public class Server : MonoBehaviour {
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NetworkServer.Listen(port);
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NetworkServer.RegisterHandler(PktType.TestMessage, HandlePacket);
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NetworkServer.RegisterHandler(PktType.TextMessage, HandlePacket);
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NetworkServer.RegisterHandler(MsgType.Connect, OnConnected);
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NetworkServer.RegisterHandler(MsgType.Disconnect, OnDisconnected);
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@ -31,23 +31,30 @@ public class Server : MonoBehaviour {
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Debug.Log("Server started on port " + port);
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Term.Println("Server started on port " + port);
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Term.AddCommand("send (message)", "Howl at the darkness of space. Does it echo though?", (args) => {
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Term.Println("You: " + args[0]);
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SendToAll(PktType.TextMessage, new TextMessage("Server: " + args[0]));
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});
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}
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public void HandlePacket(NetworkMessage msg) {
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switch(msg.msgType) {
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case PktType.TestMessage:
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case PktType.TextMessage:
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TextMessage TextMsg = new TextMessage();
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TextMsg.Deserialize(msg.reader);
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Debug.Log("Received message: " + TextMsg.Message);
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Term.Println("Received message: " + TextMsg.Message);
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Term.Println(TextMsg.Message);
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break;
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default:
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Debug.LogError("Received an unknown packet, id: " + msg.msgType);
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Term.Println("Received an unknown packet, id: " + msg.msgType);
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break;
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}
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}
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public void SendToAll(short type, MessageBase message) {
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NetworkServer.SendToAll(type, message);
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}
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public void OnConnected(NetworkMessage msg) {
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