Add building mesh (#14) and SSR, change rendering to deferred
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Assets/Models/WorldObjects/Materials/WindowShop.mat
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@ -0,0 +1,75 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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9
Assets/Models/WorldObjects/Materials/WindowShop.mat.meta
Normal file
9
Assets/Models/WorldObjects/Materials/WindowShop.mat.meta
Normal file
@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 7292f32c404e34a09a2d84a50202bbef
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userData:
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assetBundleVariant:
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@ -50,11 +50,11 @@ MonoBehaviour:
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m_Settings:
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stepSize: 3
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@ -65,9 +65,9 @@ MonoBehaviour:
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m_Settings:
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13052
Assets/Prefabs/Building.prefab
Normal file
13052
Assets/Prefabs/Building.prefab
Normal file
File diff suppressed because it is too large
Load Diff
9
Assets/Prefabs/Building.prefab.meta
Normal file
9
Assets/Prefabs/Building.prefab.meta
Normal file
@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 03523048e15d74908b251a069e8163fa
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timeCreated: 1495053405
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licenseType: Free
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NativeFormatImporter:
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mainObjectFileID: 100100000
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
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m_TransparencySortAxis: {x: 0, y: 0, z: 1}
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m_InstancingStripping: 0
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|
Loading…
Reference in New Issue
Block a user