Merge branch 'master' of github.com:Saltosion/Cyber
This commit is contained in:
commit
461705d1e3
@ -3,24 +3,35 @@ using System.Collections.Generic;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Networking;
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Client-class used to connecting to a server and communicating to it.
|
||||||
|
/// Also handles all events incoming from the server and forwards them where they should be handled.
|
||||||
|
/// </summary>
|
||||||
public class Client : MonoBehaviour {
|
public class Client : MonoBehaviour {
|
||||||
|
|
||||||
NetworkClient NetClient;
|
NetworkClient NetClient;
|
||||||
private bool Running = false;
|
private bool Running = false;
|
||||||
|
|
||||||
|
private static Client Singleton;
|
||||||
|
|
||||||
|
public Client() {
|
||||||
|
Singleton = this;
|
||||||
|
}
|
||||||
|
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start () {
|
void Start () {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update () {
|
void Update () {
|
||||||
if (NetClient.isConnected) {
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LaunchClient(string ip, int port) {
|
// Launches the client at given IP and port.
|
||||||
|
|
||||||
|
private bool LaunchClient(string ip, int port) {
|
||||||
if (Running) {
|
if (Running) {
|
||||||
return;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
ConnectionConfig Config = new ConnectionConfig();
|
ConnectionConfig Config = new ConnectionConfig();
|
||||||
@ -43,9 +54,13 @@ public class Client : MonoBehaviour {
|
|||||||
|
|
||||||
Debug.Log("Client launched!");
|
Debug.Log("Client launched!");
|
||||||
Term.Println("Client launched!");
|
Term.Println("Client launched!");
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HandlePacket(NetworkMessage msg) {
|
// Handles custom packets
|
||||||
|
|
||||||
|
private void HandlePacket(NetworkMessage msg) {
|
||||||
switch (msg.msgType) {
|
switch (msg.msgType) {
|
||||||
case (PktType.TextMessage):
|
case (PktType.TextMessage):
|
||||||
TextMessage TextMsg = new TextMessage();
|
TextMessage TextMsg = new TextMessage();
|
||||||
@ -59,29 +74,75 @@ public class Client : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Send(short type, MessageBase message) {
|
// Built-in handles for some events
|
||||||
NetClient.Send(type, message);
|
|
||||||
}
|
private void OnConnected(NetworkMessage msg) {
|
||||||
|
|
||||||
public void OnConnected(NetworkMessage msg) {
|
|
||||||
Debug.Log("Connected!");
|
Debug.Log("Connected!");
|
||||||
Term.Println("Connected!");
|
Term.Println("Connected!");
|
||||||
|
|
||||||
Term.AddCommand("send (message)", "Send a message across the vastness of space and time!", (args) => {
|
Term.AddCommand("send (message)", "Send a message across the vastness of space and time!", (args) => {
|
||||||
Term.Println("You: " + args[0]);
|
Term.Println("You: " + args[0]);
|
||||||
Send(PktType.TextMessage, new TextMessage("A Client: " + args[0]));
|
NetClient.Send(PktType.TextMessage, new TextMessage("A Client: " + args[0]));
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnDisconnected(NetworkMessage msg) {
|
private void OnDisconnected(NetworkMessage msg) {
|
||||||
Debug.Log("Disconnected!");
|
Debug.Log("Disconnected!");
|
||||||
Term.Println("Disconnected!");
|
Term.Println("Disconnected!");
|
||||||
|
Running = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnError(NetworkMessage msg) {
|
private void OnError(NetworkMessage msg) {
|
||||||
Debug.LogError("Encountered a network error. Shutting down.");
|
Debug.LogError("Encountered a network error. Shutting down.");
|
||||||
Term.Println("Encountered a network error. Shutting down.");
|
Term.Println("Encountered a network error. Shutting down.");
|
||||||
NetClient.Disconnect();
|
NetClient.Disconnect();
|
||||||
Running = false;
|
Running = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Static interface for usage outside of Client
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Will launch the client and attempt to connect to the server.
|
||||||
|
/// Returns false if client is already running, otherwise true.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="ip"></param>
|
||||||
|
/// <param name="port"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static bool Launch(string ip, int port) {
|
||||||
|
return Singleton.LaunchClient(ip, port);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Send messages to the server if the connection is active.
|
||||||
|
/// If client is not active, this will return false, otherwise true.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="msgType"></param>
|
||||||
|
/// <param name="message"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static bool Send(short msgType, MessageBase message) {
|
||||||
|
if (Singleton.Running) {
|
||||||
|
Singleton.NetClient.Send(msgType, message);
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns if the client is running or not.
|
||||||
|
/// This is independant weather the client is connected or not.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static bool isRunning() {
|
||||||
|
return Singleton.Running;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns if the client is connected or not.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static bool isConnected() {
|
||||||
|
return Singleton.NetClient.isConnected;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,20 +1,42 @@
|
|||||||
using UnityEngine.Networking;
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generic Text Message for chat etc.
|
||||||
|
/// To be removed later when no longer necessary.
|
||||||
|
/// </summary>
|
||||||
public class TextMessage : MessageBase {
|
public class TextMessage : MessageBase {
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Message inside the Text Message. Does not container sender information.
|
||||||
|
/// </summary>
|
||||||
public string Message;
|
public string Message;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Create a TextMessage containing the message to be sent.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="message"></param>
|
||||||
public TextMessage(string message) {
|
public TextMessage(string message) {
|
||||||
this.Message = message;
|
this.Message = message;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Parameter-less constructor using when deserializing the message.
|
||||||
|
/// </summary>
|
||||||
public TextMessage() {
|
public TextMessage() {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Used to deserialize a message received via networking.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="reader"></param>
|
||||||
public override void Deserialize(NetworkReader reader) {
|
public override void Deserialize(NetworkReader reader) {
|
||||||
Message = reader.ReadString();
|
Message = reader.ReadString();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Used to serialize the message before it is sent.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="writer"></param>
|
||||||
public override void Serialize(NetworkWriter writer) {
|
public override void Serialize(NetworkWriter writer) {
|
||||||
writer.Write(Message);
|
writer.Write(Message);
|
||||||
}
|
}
|
||||||
|
@ -65,8 +65,8 @@ public class NetworkEstablisher : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void StartClient(string ip, int port) {
|
public void StartClient(string ip, int port) {
|
||||||
Client Client = WorldRoot.AddComponent<Client>();
|
WorldRoot.AddComponent<Client>();
|
||||||
Client.LaunchClient(ip, port);
|
Client.Launch(ip, port);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartServer() {
|
public void StartServer() {
|
||||||
@ -79,7 +79,7 @@ public class NetworkEstablisher : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void StartServer(int port) {
|
public void StartServer(int port) {
|
||||||
Server Server = WorldRoot.AddComponent<Server>();
|
WorldRoot.AddComponent<Server>();
|
||||||
Server.LaunchServer(port);
|
Server.Launch(port);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,6 +2,9 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Types of custom created packets.
|
||||||
|
/// </summary>
|
||||||
public class PktType {
|
public class PktType {
|
||||||
|
|
||||||
public const short TextMessage = 200;
|
public const short TextMessage = 200;
|
||||||
|
@ -4,9 +4,12 @@ using UnityEngine;
|
|||||||
using UnityEngine.Networking;
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
public class Server : MonoBehaviour {
|
public class Server : MonoBehaviour {
|
||||||
|
|
||||||
|
private static Server Singleton;
|
||||||
|
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start () {
|
void Start () {
|
||||||
|
Singleton = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@ -14,7 +17,10 @@ public class Server : MonoBehaviour {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LaunchServer(int port) {
|
private bool LaunchServer(int port) {
|
||||||
|
if (NetworkServer.active) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
ConnectionConfig Config = new ConnectionConfig();
|
ConnectionConfig Config = new ConnectionConfig();
|
||||||
Config.AddChannel(QosType.ReliableSequenced);
|
Config.AddChannel(QosType.ReliableSequenced);
|
||||||
@ -36,9 +42,13 @@ public class Server : MonoBehaviour {
|
|||||||
Term.Println("You: " + args[0]);
|
Term.Println("You: " + args[0]);
|
||||||
SendToAll(PktType.TextMessage, new TextMessage("Server: " + args[0]));
|
SendToAll(PktType.TextMessage, new TextMessage("Server: " + args[0]));
|
||||||
});
|
});
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HandlePacket(NetworkMessage msg) {
|
// Custon packet handler
|
||||||
|
|
||||||
|
private void HandlePacket(NetworkMessage msg) {
|
||||||
|
|
||||||
switch(msg.msgType) {
|
switch(msg.msgType) {
|
||||||
case PktType.TextMessage:
|
case PktType.TextMessage:
|
||||||
@ -53,22 +63,73 @@ public class Server : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendToAll(short type, MessageBase message) {
|
// Internal built-in event handler
|
||||||
NetworkServer.SendToAll(type, message);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnConnected(NetworkMessage msg) {
|
private void OnConnected(NetworkMessage msg) {
|
||||||
Debug.Log("Someone connected!");
|
Debug.Log("Someone connected!");
|
||||||
Term.Println("Someone connected!");
|
Term.Println("Someone connected!");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnDisconnected(NetworkMessage msg) {
|
private void OnDisconnected(NetworkMessage msg) {
|
||||||
Debug.Log("Someone disconnected.");
|
Debug.Log("Someone disconnected.");
|
||||||
Term.Println("Someone disconnected.");
|
Term.Println("Someone disconnected.");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnError(NetworkMessage msg) {
|
private void OnError(NetworkMessage msg) {
|
||||||
Debug.LogError("Encountered a network error on server");
|
Debug.LogError("Encountered a network error on server");
|
||||||
Term.Println("Encountered a network error on server");
|
Term.Println("Encountered a network error on server");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Static methods for public usage
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Launches the server if not already launched.
|
||||||
|
/// Returns false if the server was already launched, true otherwise.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="port"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static bool Launch(int port) {
|
||||||
|
return Singleton.LaunchServer(port);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Attempts to send a message to all clients who are listening.
|
||||||
|
/// Returns false if server wasn't active, true otherwise.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="msgType"></param>
|
||||||
|
/// <param name="message"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static bool SendToAll(short msgType, MessageBase message) {
|
||||||
|
if (NetworkServer.active) {
|
||||||
|
NetworkServer.SendToAll(msgType, message);
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Attempts to send a message to a specific client.
|
||||||
|
/// Returns false if server wasn't active, true otherwise.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="clientID"></param>
|
||||||
|
/// <param name="msgType"></param>
|
||||||
|
/// <param name="message"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static bool Send(int clientID, short msgType, MessageBase message) {
|
||||||
|
if (NetworkServer.active) {
|
||||||
|
NetworkServer.SendToClient(clientID, msgType, message);
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Is the server currently active.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static bool isRunning() {
|
||||||
|
return NetworkServer.active;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user