Create InteractionType and network it and fix some docs
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@ -4,6 +4,7 @@ using Cyber.Console;
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using Cyber.Networking.Clientside;
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using Cyber.Networking;
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using Cyber.Networking.Messages;
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using Cyber.Entities;
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namespace Cyber.Controls {
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@ -56,7 +57,7 @@ namespace Cyber.Controls {
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if (LookingAt != null && (LookingAt.transform.position - Character.GetPosition()).magnitude < Character.InteractionDistance) {
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LookingAt.Interact(Character);
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if (LookingAt.GetInteractableSyncdata().PublicInteractions) {
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Client.Send(PktType.Interact, new InteractionPkt(LookingAt.ID));
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Client.Send(PktType.Interact, new InteractionPkt(LookingAt.ID, InteractionType.Press));
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}
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}
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}
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12
Assets/Scripts/Entities/InteractionType.cs
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12
Assets/Scripts/Entities/InteractionType.cs
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@ -0,0 +1,12 @@
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namespace Cyber.Entities {
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/// <summary>
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/// Describes the type of interaction being made.
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/// </summary>
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public enum InteractionType : byte {
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Press, Release, Enter, Exit
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}
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}
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12
Assets/Scripts/Entities/InteractionType.cs.meta
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12
Assets/Scripts/Entities/InteractionType.cs.meta
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: d4438a8b75336fd46ab611ac2f2e745f
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timeCreated: 1494542205
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -54,6 +54,10 @@ namespace Cyber.Entities {
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return Spawned;
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}
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/// <summary>
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/// Removes the gameobject that was given as an argument from the world.
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/// </summary>
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/// <param name="gameObject">Gameobject to be removed.</param>
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public void Remove(GameObject gameObject) {
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SyncDB.RemoveEntity(gameObject);
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Destroy(gameObject);
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@ -1,4 +1,5 @@
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using Cyber.Entities;
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using UnityEngine.Networking;
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namespace Cyber.Networking.Messages {
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@ -18,12 +19,19 @@ namespace Cyber.Networking.Messages {
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/// </summary>
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public int OwnerSyncBaseID;
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/// <summary>
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/// The interaction type that was made.
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/// </summary>
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public InteractionType InteractionType;
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/// <summary>
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/// Creates an InteraktionPkt, which contains the message "someone interacted".
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/// </summary>
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/// <param name="syncBaseID">The Sync Base ID of the interacted thing.</param>
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public InteractionPkt(int syncBaseID) {
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/// <param name="interactionType">The type of interaction that was made.</param>
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public InteractionPkt(int syncBaseID, InteractionType interactionType) {
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InteractSyncBaseID = syncBaseID;
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InteractionType = interactionType;
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}
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/// <summary>
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@ -38,6 +46,7 @@ namespace Cyber.Networking.Messages {
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public override void Deserialize(NetworkReader reader) {
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InteractSyncBaseID = reader.ReadInt32();
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OwnerSyncBaseID = reader.ReadInt32();
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InteractionType = (InteractionType) reader.ReadByte();
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}
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/// <summary>
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@ -47,6 +56,7 @@ namespace Cyber.Networking.Messages {
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public override void Serialize(NetworkWriter writer) {
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writer.Write(InteractSyncBaseID);
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writer.Write(OwnerSyncBaseID);
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writer.Write((byte) InteractionType);
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}
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}
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@ -44,6 +44,10 @@ namespace Cyber.Networking.Serverside {
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// Disregard the package, it's too old.
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}
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/// <summary>
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/// Clears the 'LastSyncIDReceived' from the given connection id, making sure that any new connections re-using this connectionID will be properly synced.
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/// </summary>
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/// <param name="connectionID">The connectionID to be cleared.</param>
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public void ClearConnectionFromSyncDict(int connectionID) {
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LastSyncIDReceived.Remove(connectionID);
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}
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