Implemented the DebugConsole and added a global version, Term.

This commit is contained in:
excitedneon 2017-05-08 02:29:12 +03:00
parent 2bb1df00ee
commit 5a54050742
12 changed files with 590 additions and 33 deletions

View File

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m_HorizontalOverflow: 0
m_VerticalOverflow: 0
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m_Text: Hello, world!
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'
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@ -0,0 +1,120 @@
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.UI;
public class DebugConsole : MonoBehaviour {
private static readonly Regex CommandPartRegex = new Regex("([^ \"]+ )|(\"[^\"]+\")");
public GameObject Panel;
public InputField InputField;
public Text TextField;
public bool Visible = false;
private Dictionary<string, DebugConsoleAction> Actions = new Dictionary<string, DebugConsoleAction>();
public void CallCommand() {
if (InputField.text.Length == 0) {
return;
}
Println(InputField.text);
List<string> Arguments = new List<string>();
MatchCollection Matches = CommandPartRegex.Matches(InputField.text + " ");
for (int i = 0; i < Matches.Count; i++) {
Arguments.Add(Matches[i].Value.Replace('"', ' ').Trim());
}
foreach (string Action in Actions.Keys) {
string[] Parts = Action.Split(' ');
if (Arguments.Count == Parts.Length && Arguments[0].Equals(Parts[0])) {
Arguments.RemoveAt(0);
Actions[Action].Call(Arguments);
break;
}
}
InputField.text = "";
InputField.ActivateInputField();
}
/// <summary>
/// Adds a command to be used in the console.
/// </summary>
/// <param name="command">The command template that should be used.
/// eg. "print (text)" or "add (number) (number)"</param>
/// <param name="description">Description.</param>
/// <param name="action">Action.</param>
public void AddCommand(string command, string description, DebugConsoleAction.Action action) {
string PrettyDescription = command;
foreach (string Line in description.Split('\n')) {
PrettyDescription += "\n " + Line;
}
Actions[command] = new DebugConsoleAction(PrettyDescription, action);
}
public void Println(string text) {
Print(text + "\n");
}
// TODO: Handle removing history when it gets very long. Very long console logs might cause problems when displaying new prints.
public void Print(string text) {
TextField.text += text;
}
private void Start() {
AddCommand("help", "Lists all commands.", (args) => {
Println("Commands:");
foreach (string Action in Actions.Keys) {
Println("- " + Action);
}
});
AddCommand("help (command)", "Describes the given command.", (args) => {
// Check complete versions of the names (so you can do eg. help "help (command)")
foreach (string Action in Actions.Keys) {
if (Action.Equals(args[0])) {
Println(Actions[Action].Description);
return;
}
}
// Check just names
foreach (string Action in Actions.Keys) {
string[] Parts = Action.Split(' ');
if (Parts[0].Equals(args[0])) {
Println(Actions[Action].Description);
return;
}
}
Println("That command doesn't exist.");
});
AddCommand("print (text)", "Prints the given text.", (args) => {
Println(args[0]);
});
Term.SetDebugConsole(this);
}
private void Update() {
if (Input.GetButtonDown("Console Toggle")) {
Visible = !Visible;
}
RectTransform Rect = Panel.GetComponent<RectTransform>();
Vector2 OffsetMin = Rect.offsetMin;
if (Visible) {
if (OffsetMin.y > 1) {
OffsetMin.y = Mathf.Lerp(OffsetMin.y, 0, 5f * Time.deltaTime);
}
if (!InputField.isFocused) {
InputField.ActivateInputField();
}
} else {
if (1000 - OffsetMin.y > 1) {
OffsetMin.y = Mathf.Lerp(OffsetMin.y, 1000, 1f * Time.deltaTime);
}
if (InputField.isFocused) {
InputField.DeactivateInputField();
}
}
Rect.offsetMin = OffsetMin;
}
}

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@ -1,9 +1,9 @@
using System.Collections.Generic;
public class DebugConsoleAction {
public delegate void Action(List<string> args);
public delegate void Action(List<string> command);
public readonly string Description;
private string Description;
private Action ActionFunc;
public DebugConsoleAction(string description, Action actionFunc) {
@ -11,7 +11,7 @@ public class DebugConsoleAction {
this.ActionFunc = actionFunc;
}
public void Call(List<string> args) {
ActionFunc(args);
public void Call(List<string> command) {
ActionFunc(command);
}
}

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@ -0,0 +1,38 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// A class that has static functions for printing text in the DebugConsole.
/// </summary>
public class Term {
private static DebugConsole Console;
public static void SetDebugConsole(DebugConsole console) {
Console = console;
}
public static bool IsVisible() {
if (Console == null) {
return false;
} else {
return Console.Visible;
}
}
public static void Println(string text) {
if (Console == null) {
Debug.Log(text);
} else {
Console.Println(text);
}
}
public static void Print(string text) {
if (Console == null) {
Debug.Log(text);
} else {
Console.Print(text);
}
}
}

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@ -1,18 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DebugConsole : MonoBehaviour {
private Dictionary<string, DebugConsoleAction> Actions = new Dictionary<string, DebugConsoleAction>();
/// <summary>
/// Adds a command to be used in the console.
/// </summary>
/// <param name="command">The command template that should be used.
/// eg. "print (text)" or "add (number) (number)"</param>
/// <param name="description">Description.</param>
/// <param name="action">Action.</param>
public void AddCommand(string command, string description, DebugConsoleAction.Action action) {
Actions[command] = new DebugConsoleAction(description, action);
}
}

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@ -5,11 +5,17 @@ using UnityEngine;
public class PlayerController : MonoBehaviour {
public Character Character;
void Update() {
Vector3 Move = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
if (Move.sqrMagnitude != 0) {
Character.Move(transform.TransformDirection(Move));
private void Update() {
if (!Term.IsVisible()) {
// Handle inputs
Vector3 Move = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
if (Move.sqrMagnitude != 0) {
Character.Move(transform.TransformDirection(Move));
} else if (Character.Moving()) {
Character.Stop();
}
} else if (Character.Moving()) {
// The debug console is open, stop the player.
Character.Stop();
}
}

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@ -41,7 +41,7 @@ public class Spawner : MonoBehaviour {
}
private void Update() {
if (Input.GetButtonDown("Jump")) {
if (Input.GetButtonDown("Jump") && !Term.IsVisible()) {
Spawn(EntityType.NPC, new Vector3(Random.Range(-1f, 1f), 0, Random.Range(-2f, 2f)));
}
}

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@ -101,6 +101,22 @@ InputManager:
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Console Toggle
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: tab
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Mouse X
descriptiveName: