Add newlines to text rendering and display item info
This commit is contained in:
parent
43eb01e9de
commit
5fafaad691
@ -2211,8 +2211,8 @@ Transform:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1292364954462330}
|
m_GameObject: {fileID: 1292364954462330}
|
||||||
m_LocalRotation: {x: 0.5, y: -0.5, z: 0.5, w: 0.5}
|
m_LocalRotation: {x: 0.5, y: -0.5, z: 0.5, w: 0.5}
|
||||||
m_LocalPosition: {x: -0.03500003, y: 0.564, z: -0.5200002}
|
m_LocalPosition: {x: -0.03500003, y: 0.564, z: -0.54}
|
||||||
m_LocalScale: {x: 0.04500006, y: 0.010000011, z: 0.040000014}
|
m_LocalScale: {x: 0.05, y: 0.01, z: 0.04}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 4236387573765288}
|
m_Father: {fileID: 4236387573765288}
|
||||||
m_RootOrder: 9
|
m_RootOrder: 9
|
||||||
@ -2448,8 +2448,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1491104319836832}
|
m_GameObject: {fileID: 1491104319836832}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -2480,8 +2480,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1883316003296622}
|
m_GameObject: {fileID: 1883316003296622}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -2512,8 +2512,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1173974356424114}
|
m_GameObject: {fileID: 1173974356424114}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -2576,8 +2576,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1169828016369232}
|
m_GameObject: {fileID: 1169828016369232}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -2608,8 +2608,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1763859699079746}
|
m_GameObject: {fileID: 1763859699079746}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -2640,8 +2640,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1798430208900394}
|
m_GameObject: {fileID: 1798430208900394}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -2672,8 +2672,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1161476972701840}
|
m_GameObject: {fileID: 1161476972701840}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -2704,8 +2704,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1423050520125662}
|
m_GameObject: {fileID: 1423050520125662}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -2736,8 +2736,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1138410146323874}
|
m_GameObject: {fileID: 1138410146323874}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -2768,8 +2768,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1099916689909070}
|
m_GameObject: {fileID: 1099916689909070}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -2832,8 +2832,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1312791058985896}
|
m_GameObject: {fileID: 1312791058985896}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -2896,8 +2896,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1073554920665706}
|
m_GameObject: {fileID: 1073554920665706}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -2960,8 +2960,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1847434687487808}
|
m_GameObject: {fileID: 1847434687487808}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -2992,8 +2992,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1025623427266330}
|
m_GameObject: {fileID: 1025623427266330}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -3024,8 +3024,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1467080138821004}
|
m_GameObject: {fileID: 1467080138821004}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -3056,8 +3056,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1296316799000626}
|
m_GameObject: {fileID: 1296316799000626}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -3120,8 +3120,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1750284427022208}
|
m_GameObject: {fileID: 1750284427022208}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -3152,8 +3152,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1248976874401108}
|
m_GameObject: {fileID: 1248976874401108}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -3216,8 +3216,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1603012649709942}
|
m_GameObject: {fileID: 1603012649709942}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -3248,8 +3248,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1509849257957848}
|
m_GameObject: {fileID: 1509849257957848}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -3376,8 +3376,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1611770961802438}
|
m_GameObject: {fileID: 1611770961802438}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -3408,8 +3408,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1371998637789986}
|
m_GameObject: {fileID: 1371998637789986}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -3440,8 +3440,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1008365958193210}
|
m_GameObject: {fileID: 1008365958193210}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -3472,8 +3472,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1966794789270002}
|
m_GameObject: {fileID: 1966794789270002}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -3536,8 +3536,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1631952559203138}
|
m_GameObject: {fileID: 1631952559203138}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -3568,8 +3568,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1614693744922738}
|
m_GameObject: {fileID: 1614693744922738}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -3635,8 +3635,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1848307522325432}
|
m_GameObject: {fileID: 1848307522325432}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -3699,8 +3699,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1585839934909782}
|
m_GameObject: {fileID: 1585839934909782}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -3731,8 +3731,8 @@ MeshRenderer:
|
|||||||
m_PrefabInternal: {fileID: 100100000}
|
m_PrefabInternal: {fileID: 100100000}
|
||||||
m_GameObject: {fileID: 1318315545082708}
|
m_GameObject: {fileID: 1318315545082708}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_CastShadows: 1
|
m_CastShadows: 0
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
@ -4649,6 +4649,8 @@ MonoBehaviour:
|
|||||||
Inventory: {fileID: 114702404122310282}
|
Inventory: {fileID: 114702404122310282}
|
||||||
Camera: {fileID: 20678872378488080}
|
Camera: {fileID: 20678872378488080}
|
||||||
Hologram: {fileID: 114633016952828368}
|
Hologram: {fileID: 114633016952828368}
|
||||||
|
ItemNameText: {fileID: 114883821079952200}
|
||||||
|
ItemDescriptionText: {fileID: 114599527678381310}
|
||||||
ItemPreviewMesh: {fileID: 33585471952367662}
|
ItemPreviewMesh: {fileID: 33585471952367662}
|
||||||
ItemPreviewSpinner: {fileID: 114807753601238226}
|
ItemPreviewSpinner: {fileID: 114807753601238226}
|
||||||
IconInventory: {fileID: 23114746529417128}
|
IconInventory: {fileID: 23114746529417128}
|
||||||
@ -4796,15 +4798,14 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
TextProperties:
|
TextProperties:
|
||||||
Text: This item is a rare\npiece of the "way\ntoo long of a name"\ntechnology,
|
Text:
|
||||||
invented\nby space goblins in\nancient times.
|
|
||||||
OffsetX: 5
|
OffsetX: 5
|
||||||
OffsetY: 0
|
OffsetY: 0
|
||||||
Centered: 0
|
Centered: 0
|
||||||
Background: {r: 0, g: 0, b: 0, a: 0}
|
Background: {r: 0, g: 0, b: 0, a: 0}
|
||||||
FontSize: 32
|
FontSize: 32
|
||||||
Width: 256
|
Width: 256
|
||||||
Height: 228
|
Height: 204
|
||||||
Mesh: {fileID: 23667304044291600}
|
Mesh: {fileID: 23667304044291600}
|
||||||
MaterialIndex: 0
|
MaterialIndex: 0
|
||||||
Emissive: 0
|
Emissive: 0
|
||||||
@ -5002,7 +5003,7 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
TextProperties:
|
TextProperties:
|
||||||
Text: Very Long Item\nName
|
Text:
|
||||||
OffsetX: 5
|
OffsetX: 5
|
||||||
OffsetY: 0
|
OffsetY: 0
|
||||||
Centered: 0
|
Centered: 0
|
||||||
|
@ -199,12 +199,8 @@ namespace Cyber.Console {
|
|||||||
|
|
||||||
// Set an accurate row length (if the panel is set)
|
// Set an accurate row length (if the panel is set)
|
||||||
if (Panel != null && Panel.GetComponent<RectTransform>() != null) {
|
if (Panel != null && Panel.GetComponent<RectTransform>() != null) {
|
||||||
CharacterInfo CharInfo;
|
float CharacterWidth = FontUtil.GetCharacterWidth(TextField.font,
|
||||||
TextField.font.RequestCharactersInTexture("W", TextField.fontSize,
|
|
||||||
TextField.fontStyle);
|
|
||||||
TextField.font.GetCharacterInfo('W', out CharInfo,
|
|
||||||
TextField.fontSize, TextField.fontStyle);
|
TextField.fontSize, TextField.fontStyle);
|
||||||
float CharacterWidth = CharInfo.glyphWidth - 1;
|
|
||||||
float PanelWidth = Panel.GetComponent<RectTransform>().rect.width;
|
float PanelWidth = Panel.GetComponent<RectTransform>().rect.width;
|
||||||
RowLength = (int) (PanelWidth / CharacterWidth);
|
RowLength = (int) (PanelWidth / CharacterWidth);
|
||||||
}
|
}
|
||||||
|
@ -28,6 +28,16 @@ namespace Cyber.Controls {
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public Hologram Hologram;
|
public Hologram Hologram;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The text texture that shows the selected item's name.
|
||||||
|
/// </summary>
|
||||||
|
public TextTextureApplier ItemNameText;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The text texture that shows the selected item's description.
|
||||||
|
/// </summary>
|
||||||
|
public TextTextureApplier ItemDescriptionText;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The item preview mesh.
|
/// The item preview mesh.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -197,7 +207,21 @@ namespace Cyber.Controls {
|
|||||||
Spinning = true;
|
Spinning = true;
|
||||||
}
|
}
|
||||||
if (ItemGridSelectedIndex == i) {
|
if (ItemGridSelectedIndex == i) {
|
||||||
SetPreviewMesh(ItemGridCellMeshes[i].mesh);
|
// Set preview information
|
||||||
|
SetPreviewMesh(Mesh);
|
||||||
|
TextTextureProperties NameProps = ItemNameText.TextProperties;
|
||||||
|
TextTextureProperties DescriptionProps = ItemDescriptionText.TextProperties;
|
||||||
|
if (Item != null) {
|
||||||
|
NameProps.Text = Item.Name;
|
||||||
|
DescriptionProps.Text = Item.Description;
|
||||||
|
} else {
|
||||||
|
NameProps.Text = "NULL NAME";
|
||||||
|
DescriptionProps.Text = "NULL DESC";
|
||||||
|
}
|
||||||
|
ItemNameText.SetTextProperties(NameProps);
|
||||||
|
ItemDescriptionText.SetTextProperties(DescriptionProps);
|
||||||
|
|
||||||
|
// Move selector
|
||||||
if ((ItemGridSelector.position - ItemGridCells[i].position).magnitude < 0.01f) {
|
if ((ItemGridSelector.position - ItemGridCells[i].position).magnitude < 0.01f) {
|
||||||
ItemGridSelector.position = ItemGridCells[i].position;
|
ItemGridSelector.position = ItemGridCells[i].position;
|
||||||
} else {
|
} else {
|
||||||
|
12
Assets/Scripts/Util/FontUtil.cs
Normal file
12
Assets/Scripts/Util/FontUtil.cs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class FontUtil : MonoBehaviour {
|
||||||
|
public static float GetCharacterWidth(Font font, int fontSize, FontStyle fontStyle) {
|
||||||
|
CharacterInfo CharInfo;
|
||||||
|
font.RequestCharactersInTexture("W", fontSize, fontStyle);
|
||||||
|
font.GetCharacterInfo('W', out CharInfo, fontSize, fontStyle);
|
||||||
|
return CharInfo.glyphWidth - 1;
|
||||||
|
}
|
||||||
|
}
|
12
Assets/Scripts/Util/FontUtil.cs.meta
Normal file
12
Assets/Scripts/Util/FontUtil.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0ab6dbfbebe4b4e11bde0d78e6b3de79
|
||||||
|
timeCreated: 1494711505
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -31,14 +31,38 @@ namespace Cyber.Util {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private Texture2D RenderText(TextTextureProperties text) {
|
private Texture2D RenderText(TextTextureProperties text) {
|
||||||
|
// Set scales
|
||||||
float Scale = 2.0f / text.Width;
|
float Scale = 2.0f / text.Width;
|
||||||
Text.text = text.Text.Replace("\\n", "\n");
|
|
||||||
Text.fontSize = text.FontSize;
|
Text.fontSize = text.FontSize;
|
||||||
Text.characterSize = text.FontSize * Scale * 0.25f;
|
Text.characterSize = text.FontSize * Scale * 0.25f;
|
||||||
|
|
||||||
|
// Fix newlines
|
||||||
|
Text.text = text.Text.Replace("\\n", "\n");
|
||||||
|
float CharacterWidth = FontUtil.GetCharacterWidth(Text.font,
|
||||||
|
Text.fontSize, Text.fontStyle);
|
||||||
|
string FixedText = "";
|
||||||
|
int CutAmount = 0;
|
||||||
|
for (int i = 0; i < Text.text.Length; i++) {
|
||||||
|
int RowLength = i - CutAmount;
|
||||||
|
string Line = Text.text.Substring(CutAmount, RowLength).Trim() + "\n";
|
||||||
|
int NextWordLength = 0;
|
||||||
|
if (Text.text[i] == ' ' && i + 1 < Text.text.Length) {
|
||||||
|
NextWordLength = Text.text.Substring(i + 1).Split(' ')[0].Length;
|
||||||
|
}
|
||||||
|
if ((Line.Length + NextWordLength) * CharacterWidth > text.Width - text.OffsetX ||
|
||||||
|
Text.text[i] == '\n') {
|
||||||
|
FixedText += Line;
|
||||||
|
CutAmount = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
FixedText += Text.text.Substring(CutAmount).Trim();
|
||||||
|
Text.text = FixedText;
|
||||||
|
|
||||||
|
// Setup render textures
|
||||||
RenderTexture TextTexture = RenderTexture.GetTemporary(text.Width, text.Height);
|
RenderTexture TextTexture = RenderTexture.GetTemporary(text.Width, text.Height);
|
||||||
RenderTexture OldRT = Camera.targetTexture;
|
RenderTexture OldRT = Camera.targetTexture;
|
||||||
|
|
||||||
|
// Calculate positions
|
||||||
float OffsetX = -text.Width / 2f;
|
float OffsetX = -text.Width / 2f;
|
||||||
float OffsetY = -text.Height / 2f;
|
float OffsetY = -text.Height / 2f;
|
||||||
if (text.Centered) {
|
if (text.Centered) {
|
||||||
@ -48,20 +72,26 @@ namespace Cyber.Util {
|
|||||||
Text.anchor = TextAnchor.UpperLeft;
|
Text.anchor = TextAnchor.UpperLeft;
|
||||||
}
|
}
|
||||||
Camera.orthographicSize = 1.0f * text.Height / text.Width;
|
Camera.orthographicSize = 1.0f * text.Height / text.Width;
|
||||||
Camera.targetTexture = TextTexture;
|
|
||||||
Camera.backgroundColor = text.Background;
|
|
||||||
Camera.transform.localPosition = new Vector3(
|
Camera.transform.localPosition = new Vector3(
|
||||||
-(text.OffsetX + OffsetX) * Scale,
|
-(text.OffsetX + OffsetX) * Scale,
|
||||||
(text.OffsetY + OffsetY) * Scale);
|
(text.OffsetY + OffsetY) * Scale);
|
||||||
|
|
||||||
|
// Setup camera
|
||||||
|
Camera.targetTexture = TextTexture;
|
||||||
|
Camera.backgroundColor = text.Background;
|
||||||
|
|
||||||
|
// *click*
|
||||||
Camera.Render();
|
Camera.Render();
|
||||||
Camera.targetTexture = OldRT;
|
Camera.targetTexture = OldRT;
|
||||||
|
|
||||||
|
// Copy the result to a Texture2D
|
||||||
OldRT = RenderTexture.active;
|
OldRT = RenderTexture.active;
|
||||||
Texture2D Result = new Texture2D(text.Width, text.Height);
|
Texture2D Result = new Texture2D(text.Width, text.Height);
|
||||||
RenderTexture.active = TextTexture;
|
RenderTexture.active = TextTexture;
|
||||||
Result.ReadPixels(new Rect(0, 0, Result.width, Result.height), 0, 0);
|
Result.ReadPixels(new Rect(0, 0, Result.width, Result.height), 0, 0);
|
||||||
Result.Apply();
|
Result.Apply();
|
||||||
|
|
||||||
|
// Clean up
|
||||||
RenderTexture.active = OldRT;
|
RenderTexture.active = OldRT;
|
||||||
RenderTexture.ReleaseTemporary(TextTexture);
|
RenderTexture.ReleaseTemporary(TextTexture);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user