Add a Hologram prefab and update buttons to support >1 targets

This commit is contained in:
excitedneon 2017-05-12 01:23:59 +03:00
parent 59fb38ff1b
commit 60a83fa5b3
8 changed files with 446 additions and 106 deletions

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@ -16,7 +16,7 @@ namespace Cyber.Entities.SyncBases {
/// <summary>
/// The interactable which this button will trigger.
/// </summary>
public Interactable WillTrigger;
public Interactable[] WillTrigger;
/// <summary>
/// The button mesh that will blink.
@ -48,10 +48,12 @@ namespace Cyber.Entities.SyncBases {
/// </summary>
public override void Interact(SyncBase Trigger) {
BlinkTime = Time.time;
if (WillTrigger != null) {
WillTrigger.Interact(this);
if (WillTrigger.Length > 0) {
foreach (Interactable Triggerable in WillTrigger) {
Triggerable.Interact(this);
}
} else {
Term.Println("FIXME: The button '" + gameObject.name + "' was pressed, but it doesn't have a WillTrigger.");
Term.Println("FIXME: The button '" + gameObject.name + "' was pressed, but it doesn't have anything to trigger.");
}
}

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@ -30,7 +30,7 @@ namespace Cyber.Entities.SyncBases {
/// If the computer has a hologram as a screen, and is set here, the
/// hologram will be animated properly when the computer is shut down.
/// </summary>
public Transform Hologram;
public Hologram Hologram;
/// <summary>
/// The "left" key for this computer. Might cause actions depending
@ -50,8 +50,6 @@ namespace Cyber.Entities.SyncBases {
/// </summary>
public RunProgram Program;
private bool ComputerOn = true;
/// <summary>
/// Runs the <see cref="Program"/> with some input, determined by the
/// Trigger.
@ -59,14 +57,14 @@ namespace Cyber.Entities.SyncBases {
/// <param name="Trigger">Determines the keycode given to the
/// <see cref="Program"/>.</param>
public override void Interact(SyncBase Trigger) {
ComputerOn = true;
Hologram.Visible = true;
if (Trigger == KeyLeft) {
Screen.SetTextProperties(new TextTextureProperties("\n Pressed left!"));
} else if (Trigger == KeyRight) {
Screen.SetTextProperties(new TextTextureProperties("\n Pressed right!"));
} else {
Screen.SetTextProperties(new TextTextureProperties(""));
ComputerOn = false;
Hologram.Visible = false;
}
}
@ -103,13 +101,5 @@ namespace Cyber.Entities.SyncBases {
public override InteractableSyncdata GetInteractableSyncdata() {
return new InteractableSyncdata(true, true);
}
private void Update() {
if (Hologram != null) {
float Scale = ComputerOn ? 1 : 0;
Hologram.localScale = Vector3.Lerp(Hologram.localScale,
new Vector3(Scale, Scale, Scale), 8f * Time.deltaTime);
}
}
}
}

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@ -0,0 +1,64 @@
using UnityEngine;
using Cyber.Util;
namespace Cyber.Entities.SyncBases {
/// <summary>
/// Helper component for hologram meshes.
/// </summary>
public class Hologram : Interactable {
/// <summary>
/// Whether the hologram is visible or not.
/// </summary>
public bool Visible = true;
/// <summary>
/// The texture that will handle the text which is displayed on this
/// hologram.
/// </summary>
public TextTextureApplier Text;
private float CurrentScale;
public override void Interact(SyncBase Trigger) {
Visible = !Visible;
}
public override void Deserialize(UnityEngine.Networking.NetworkReader reader) {
}
public override void Serialize(UnityEngine.Networking.NetworkWriter writer) {
}
public override SyncHandletype GetSyncHandletype() {
return new SyncHandletype(false, 10);
}
public override InteractableSyncdata GetInteractableSyncdata() {
return new InteractableSyncdata(false, false);
}
private void Start() {
CurrentScale = Visible ? 1 : 0;
UpdateScale();
}
private void Update() {
float Scale = Visible ? 1 : 0;
if (Scale != CurrentScale) {
UpdateScale();
}
}
private void UpdateScale() {
float Scale = Visible ? 1 : 0;
CurrentScale = Mathf.Lerp(CurrentScale, Scale, 8f * Time.deltaTime);
if (Mathf.Abs(Scale - CurrentScale) < 0.05) {
CurrentScale = Scale;
}
transform.localScale =
new Vector3(CurrentScale, CurrentScale, CurrentScale);
}
}
}

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