Apply the Character model properly, no animations yet #14
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@ -59,7 +59,7 @@ Material:
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _Glossiness: 0.03
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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@ -6,7 +6,7 @@ Material:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: jacketMaterial
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m_Name: JacketMaterial
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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@ -59,7 +59,7 @@ Material:
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _Glossiness: 0
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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@ -59,7 +59,7 @@ Material:
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _Glossiness: 0.172
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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@ -59,7 +59,7 @@ Material:
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _Glossiness: 0.074
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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@ -59,9 +59,9 @@ Material:
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _Glossiness: 0.796
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Metallic: 0.201
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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@ -71,5 +71,5 @@ Material:
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 0.0668, g: 0.0668, b: 0.0668, a: 1}
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- _Color: {r: 0.172, g: 0.153, b: 0.159, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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@ -59,7 +59,7 @@ Material:
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _Glossiness: 0
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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@ -71,5 +71,5 @@ Material:
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 0.5489, g: 0.2686, b: 0.0522, a: 1}
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- _Color: {r: 0.71323526, g: 0.41136312, b: 0.17830881, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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@ -36,6 +36,11 @@ namespace Cyber.Entities.SyncBases {
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/// </summary>
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public Transform Head;
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/// <summary>
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/// The head bone for rotation.
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/// </summary>
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public Transform HeadBone;
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private Vector3 MovementDirection = new Vector3();
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private Vector3 ServerPosition = new Vector3();
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private bool ServerPositionShouldLerpSync = false;
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@ -70,6 +75,10 @@ namespace Cyber.Entities.SyncBases {
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HeadRot.x = EulerAngles.x;
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HeadRot.z = EulerAngles.z;
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Head.localEulerAngles = HeadRot;
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Vector3 HeadBoneRot = HeadBone.localEulerAngles;
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HeadBoneRot.z = EulerAngles.x;
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HeadBone.localEulerAngles = HeadBoneRot;
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Vector3 BodyRot = transform.localEulerAngles;
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BodyRot.y = EulerAngles.y;
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