Add Network debug panel

This commit is contained in:
Sofia 2017-05-17 00:25:29 +03:00
parent 7feff52f69
commit 68c16523e5
9 changed files with 680 additions and 15 deletions

View File

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@ -0,0 +1,32 @@
using Cyber.Networking.Clientside;
using UnityEngine;
using UnityEngine.UI;
public class NetworkDebugControl : MonoBehaviour {
public Text PacketLossNumberText;
public Text PingNumberText;
public Text PacketsReceivedNumberText;
public RectTransform ActualPanel;
private bool visible = false;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetButtonDown("ToggleNetworkDebug")) {
visible = !visible && Client.IsRunning();
ActualPanel.gameObject.SetActive(visible);
}
if (visible) {
PingNumberText.text = ((int) (Client.GetSyncHandler().GetPing())) + "ms";
PacketLossNumberText.text = ((int) (Client.GetSyncHandler().GetPacketLoss() * 10000) * 1f / 100) + "%";
PacketsReceivedNumberText.text = Client.GetSyncHandler().GetSyncPacketsReceived() + "";
}
}
}

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licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -29,14 +29,14 @@ namespace Cyber.Networking.Clientside {
private Spawner Spawner;
private SyncHandler SyncHandler;
/// <summary>
/// The player of this client
/// </summary>
private CConnectedPlayer Player;
private Dictionary<int, CConnectedPlayer> Players = new Dictionary<int, CConnectedPlayer>();
private SyncHandler SyncHandler;
/// <summary>
/// Creates the client and sets it as the signleton.
/// </summary>
@ -135,6 +135,14 @@ namespace Cyber.Networking.Clientside {
}
}
/// <summary>
/// Get the Client <see cref="SyncHandler"/>, null if client is not active.
/// </summary>
/// <returns></returns>
public static SyncHandler GetSyncHandler() {
return Singleton.SyncHandler;
}
private void Start() {
Spawner = GetComponent<Spawner>();
SyncHandler = new SyncHandler(Spawner.SyncDB);

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@ -1,9 +1,9 @@

using Cyber.Console;
using Cyber.Entities;
using Cyber.Entities.SyncBases;
using Cyber.Networking.Messages;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
namespace Cyber.Networking.Clientside {
@ -14,11 +14,15 @@ namespace Cyber.Networking.Clientside {
/// </summary>
public class SyncHandler {
public static double LastTimestamp = NetworkHelper.GetCurrentSystemTime();
public static double LastTimestamp = NetworkHelper.GetTime();
private SyncDB SyncDB;
private int LatestSyncID = -1;
private int SmallestSyncID = -1;
private int LastSyncID = -1;
private int SyncPacketsTotal = -1;
/// <summary>
/// Creates the SyncHandler with SyncDB.
/// </summary>
@ -52,13 +56,31 @@ namespace Cyber.Networking.Clientside {
if (FailedSyncBases.Count > 0) {
Client.Send(PktType.FailedChecksums, new IntListPkt(FailedSyncBases.ToArray()));
}
LastTimestamp = SyncPacket.Timestamp;
}
LastTimestamp = SyncPacket.Timestamp;
LastSyncID = SyncPacket.SyncPacketID;
if (SmallestSyncID == -1) {
SmallestSyncID = SyncPacket.SyncPacketID;
}
SyncPacketsTotal++;
}
// Otherwise disregard the sync.
}
public float GetPing() {
return (float) ((NetworkHelper.GetTime() - LastTimestamp) / 1000f);
}
public float GetPacketLoss() {
return 1f - (SyncPacketsTotal * 1f / (LastSyncID - SmallestSyncID));
}
public int GetSyncPacketsReceived() {
return SyncPacketsTotal;
}
}
}

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@ -1,5 +1,4 @@

using Cyber.Console;
using Cyber.Entities;
using UnityEngine.Networking;
@ -13,7 +12,7 @@ namespace Cyber.Networking.Messages {
/// <summary>
/// Timestamp of the sync packet when sent from the server.
/// </summary>
public double Timestamp;
public float Timestamp;
/// <summary>
/// The Sync Packet ID of this packet.
@ -45,13 +44,13 @@ namespace Cyber.Networking.Messages {
/// <param name="checksummedSyncBases"></param>
/// <param name="checksums"></param>
/// <param name="syncPacketID">ID of the sync packet itself.</param>
public SyncPkt(SyncDB syncDB, int[] syncBases, int[] checksummedSyncBases, int[] checksums, int syncPacketID, double timestamp) {
public SyncPkt(SyncDB syncDB, int[] syncBases, int[] checksummedSyncBases, int[] checksums, int syncPacketID, float timestamp) {
SyncPacketID = syncPacketID;
SyncDB = syncDB;
SyncedSyncBases = syncBases;
ChecksummedSyncBases = checksummedSyncBases;
Checksums = checksums;
timestamp = Timestamp;
Timestamp = timestamp;
}
/// <summary>
@ -70,6 +69,8 @@ namespace Cyber.Networking.Messages {
/// <param name="reader"></param>
public override void Deserialize(NetworkReader reader) {
SyncPacketID = reader.ReadInt32();
Timestamp = (float) reader.ReadDouble();
}
/// <summary>
@ -77,6 +78,7 @@ namespace Cyber.Networking.Messages {
/// </summary>
/// <param name="reader"></param>
public void ApplySync(NetworkReader reader) {
byte[][] ByteArray = new byte[4][];
ByteArray[0] = reader.ReadBytesAndSize();
ByteArray[1] = reader.ReadBytesAndSize();
@ -115,6 +117,8 @@ namespace Cyber.Networking.Messages {
public override void Serialize(NetworkWriter writer) {
writer.Write(SyncPacketID);
writer.Write((double) Timestamp);
byte[][] SyncedIdsByteArray = NetworkHelper.SerializeIntArray(SyncedSyncBases);
writer.WriteBytesFull(SyncedIdsByteArray[0]);
writer.WriteBytesFull(SyncedIdsByteArray[1]);

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@ -55,10 +55,8 @@ namespace Cyber.Networking {
/// Returns the current system time in seconds.
/// </summary>
/// <returns>The system time in seconds.</returns>
public static double GetCurrentSystemTime() {
return DateTime.Now.ToUniversalTime().Subtract(
new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc))
.TotalMilliseconds * 1.0 / 1000;
public static double GetTime() {
return Network.time;
}
}

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@ -63,7 +63,7 @@ namespace Cyber.Networking.Serverside {
if (QueuedSyncs.Count > 0) {
int[] SyncIDs = QueuedSyncs.ToArray();
SyncPkt SyncPacket = new SyncPkt(Database, SyncIDs, checksummedIds.ToArray(),
checksums.ToArray(), NextSyncID(), NetworkHelper.GetCurrentSystemTime());
checksums.ToArray(), NextSyncID(), (float) NetworkHelper.GetTime());
Server.SendToAllByChannel(PktType.Sync, SyncPacket, NetworkChannelID.Unreliable);
QueuedSyncs.Clear();

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@ -85,6 +85,22 @@ InputManager:
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: ToggleNetworkDebug
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: f6
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Equip
descriptiveName: