Add Network debug panel
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32
Assets/Scripts/Controls/NetworkDebugControl.cs
Normal file
32
Assets/Scripts/Controls/NetworkDebugControl.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using Cyber.Networking.Clientside;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class NetworkDebugControl : MonoBehaviour {
|
||||
|
||||
public Text PacketLossNumberText;
|
||||
public Text PingNumberText;
|
||||
public Text PacketsReceivedNumberText;
|
||||
|
||||
public RectTransform ActualPanel;
|
||||
|
||||
private bool visible = false;
|
||||
|
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// Use this for initialization
|
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void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
if (Input.GetButtonDown("ToggleNetworkDebug")) {
|
||||
visible = !visible && Client.IsRunning();
|
||||
ActualPanel.gameObject.SetActive(visible);
|
||||
}
|
||||
if (visible) {
|
||||
PingNumberText.text = ((int) (Client.GetSyncHandler().GetPing())) + "ms";
|
||||
PacketLossNumberText.text = ((int) (Client.GetSyncHandler().GetPacketLoss() * 10000) * 1f / 100) + "%";
|
||||
PacketsReceivedNumberText.text = Client.GetSyncHandler().GetSyncPacketsReceived() + "";
|
||||
}
|
||||
}
|
||||
}
|
12
Assets/Scripts/Controls/NetworkDebugControl.cs.meta
Normal file
12
Assets/Scripts/Controls/NetworkDebugControl.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
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guid: 582dedc3d9feabd44bf03f191e5df88a
|
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timeCreated: 1494966639
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -29,14 +29,14 @@ namespace Cyber.Networking.Clientside {
|
||||
|
||||
private Spawner Spawner;
|
||||
|
||||
private SyncHandler SyncHandler;
|
||||
|
||||
/// <summary>
|
||||
/// The player of this client
|
||||
/// </summary>
|
||||
private CConnectedPlayer Player;
|
||||
private Dictionary<int, CConnectedPlayer> Players = new Dictionary<int, CConnectedPlayer>();
|
||||
|
||||
private SyncHandler SyncHandler;
|
||||
|
||||
/// <summary>
|
||||
/// Creates the client and sets it as the signleton.
|
||||
/// </summary>
|
||||
@ -135,6 +135,14 @@ namespace Cyber.Networking.Clientside {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the Client <see cref="SyncHandler"/>, null if client is not active.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static SyncHandler GetSyncHandler() {
|
||||
return Singleton.SyncHandler;
|
||||
}
|
||||
|
||||
private void Start() {
|
||||
Spawner = GetComponent<Spawner>();
|
||||
SyncHandler = new SyncHandler(Spawner.SyncDB);
|
||||
|
@ -1,9 +1,9 @@
|
||||
|
||||
using Cyber.Console;
|
||||
using Cyber.Entities;
|
||||
using Cyber.Entities.SyncBases;
|
||||
using Cyber.Networking.Messages;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
namespace Cyber.Networking.Clientside {
|
||||
@ -14,11 +14,15 @@ namespace Cyber.Networking.Clientside {
|
||||
/// </summary>
|
||||
public class SyncHandler {
|
||||
|
||||
public static double LastTimestamp = NetworkHelper.GetCurrentSystemTime();
|
||||
public static double LastTimestamp = NetworkHelper.GetTime();
|
||||
|
||||
private SyncDB SyncDB;
|
||||
private int LatestSyncID = -1;
|
||||
|
||||
private int SmallestSyncID = -1;
|
||||
private int LastSyncID = -1;
|
||||
private int SyncPacketsTotal = -1;
|
||||
|
||||
/// <summary>
|
||||
/// Creates the SyncHandler with SyncDB.
|
||||
/// </summary>
|
||||
@ -52,13 +56,31 @@ namespace Cyber.Networking.Clientside {
|
||||
if (FailedSyncBases.Count > 0) {
|
||||
Client.Send(PktType.FailedChecksums, new IntListPkt(FailedSyncBases.ToArray()));
|
||||
}
|
||||
|
||||
LastTimestamp = SyncPacket.Timestamp;
|
||||
}
|
||||
|
||||
LastTimestamp = SyncPacket.Timestamp;
|
||||
|
||||
LastSyncID = SyncPacket.SyncPacketID;
|
||||
if (SmallestSyncID == -1) {
|
||||
SmallestSyncID = SyncPacket.SyncPacketID;
|
||||
}
|
||||
SyncPacketsTotal++;
|
||||
}
|
||||
// Otherwise disregard the sync.
|
||||
|
||||
}
|
||||
|
||||
public float GetPing() {
|
||||
return (float) ((NetworkHelper.GetTime() - LastTimestamp) / 1000f);
|
||||
}
|
||||
|
||||
public float GetPacketLoss() {
|
||||
return 1f - (SyncPacketsTotal * 1f / (LastSyncID - SmallestSyncID));
|
||||
}
|
||||
|
||||
public int GetSyncPacketsReceived() {
|
||||
return SyncPacketsTotal;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
|
||||
using Cyber.Console;
|
||||
using Cyber.Entities;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
@ -13,7 +12,7 @@ namespace Cyber.Networking.Messages {
|
||||
/// <summary>
|
||||
/// Timestamp of the sync packet when sent from the server.
|
||||
/// </summary>
|
||||
public double Timestamp;
|
||||
public float Timestamp;
|
||||
|
||||
/// <summary>
|
||||
/// The Sync Packet ID of this packet.
|
||||
@ -45,13 +44,13 @@ namespace Cyber.Networking.Messages {
|
||||
/// <param name="checksummedSyncBases"></param>
|
||||
/// <param name="checksums"></param>
|
||||
/// <param name="syncPacketID">ID of the sync packet itself.</param>
|
||||
public SyncPkt(SyncDB syncDB, int[] syncBases, int[] checksummedSyncBases, int[] checksums, int syncPacketID, double timestamp) {
|
||||
public SyncPkt(SyncDB syncDB, int[] syncBases, int[] checksummedSyncBases, int[] checksums, int syncPacketID, float timestamp) {
|
||||
SyncPacketID = syncPacketID;
|
||||
SyncDB = syncDB;
|
||||
SyncedSyncBases = syncBases;
|
||||
ChecksummedSyncBases = checksummedSyncBases;
|
||||
Checksums = checksums;
|
||||
timestamp = Timestamp;
|
||||
Timestamp = timestamp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -70,6 +69,8 @@ namespace Cyber.Networking.Messages {
|
||||
/// <param name="reader"></param>
|
||||
public override void Deserialize(NetworkReader reader) {
|
||||
SyncPacketID = reader.ReadInt32();
|
||||
|
||||
Timestamp = (float) reader.ReadDouble();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -77,6 +78,7 @@ namespace Cyber.Networking.Messages {
|
||||
/// </summary>
|
||||
/// <param name="reader"></param>
|
||||
public void ApplySync(NetworkReader reader) {
|
||||
|
||||
byte[][] ByteArray = new byte[4][];
|
||||
ByteArray[0] = reader.ReadBytesAndSize();
|
||||
ByteArray[1] = reader.ReadBytesAndSize();
|
||||
@ -115,6 +117,8 @@ namespace Cyber.Networking.Messages {
|
||||
public override void Serialize(NetworkWriter writer) {
|
||||
writer.Write(SyncPacketID);
|
||||
|
||||
writer.Write((double) Timestamp);
|
||||
|
||||
byte[][] SyncedIdsByteArray = NetworkHelper.SerializeIntArray(SyncedSyncBases);
|
||||
writer.WriteBytesFull(SyncedIdsByteArray[0]);
|
||||
writer.WriteBytesFull(SyncedIdsByteArray[1]);
|
||||
|
@ -55,10 +55,8 @@ namespace Cyber.Networking {
|
||||
/// Returns the current system time in seconds.
|
||||
/// </summary>
|
||||
/// <returns>The system time in seconds.</returns>
|
||||
public static double GetCurrentSystemTime() {
|
||||
return DateTime.Now.ToUniversalTime().Subtract(
|
||||
new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc))
|
||||
.TotalMilliseconds * 1.0 / 1000;
|
||||
public static double GetTime() {
|
||||
return Network.time;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -63,7 +63,7 @@ namespace Cyber.Networking.Serverside {
|
||||
if (QueuedSyncs.Count > 0) {
|
||||
int[] SyncIDs = QueuedSyncs.ToArray();
|
||||
SyncPkt SyncPacket = new SyncPkt(Database, SyncIDs, checksummedIds.ToArray(),
|
||||
checksums.ToArray(), NextSyncID(), NetworkHelper.GetCurrentSystemTime());
|
||||
checksums.ToArray(), NextSyncID(), (float) NetworkHelper.GetTime());
|
||||
Server.SendToAllByChannel(PktType.Sync, SyncPacket, NetworkChannelID.Unreliable);
|
||||
|
||||
QueuedSyncs.Clear();
|
||||
|
@ -85,6 +85,22 @@ InputManager:
|
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type: 0
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axis: 0
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joyNum: 0
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- serializedVersion: 3
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m_Name: ToggleNetworkDebug
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descriptiveName:
|
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descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: f6
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
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dead: 0.001
|
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sensitivity: 1000
|
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snap: 0
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invert: 0
|
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type: 0
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axis: 0
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joyNum: 0
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- serializedVersion: 3
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m_Name: Equip
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descriptiveName:
|
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|
Loading…
Reference in New Issue
Block a user