Conventionalized networking scripts.
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@ -5,8 +5,8 @@ using UnityEngine.Networking;
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public class Client : MonoBehaviour {
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NetworkClient client;
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private bool running = false;
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NetworkClient NetClient;
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private bool Running = false;
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// Use this for initialization
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void Start () {
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@ -14,37 +14,37 @@ public class Client : MonoBehaviour {
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// Update is called once per frame
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void Update () {
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if (client.isConnected) {
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if (NetClient.isConnected) {
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}
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}
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public void LaunchClient(string ip, int port) {
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if (running) {
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if (Running) {
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return;
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}
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ConnectionConfig config = new ConnectionConfig();
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config.AddChannel(QosType.ReliableSequenced);
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config.AddChannel(QosType.UnreliableSequenced);
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NetworkServer.Configure(config, 10);
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ConnectionConfig Config = new ConnectionConfig();
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Config.AddChannel(QosType.ReliableSequenced);
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Config.AddChannel(QosType.UnreliableSequenced);
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NetworkServer.Configure(Config, 10);
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client = new NetworkClient();
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client.Configure(config, 10);
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NetClient = new NetworkClient();
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NetClient.Configure(Config, 10);
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running = true;
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Running = true;
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client.RegisterHandler(MsgType.Connect, OnConnected);
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client.RegisterHandler(MsgType.Disconnect, OnDisconnected);
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client.RegisterHandler(MsgType.Error, OnError);
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NetClient.RegisterHandler(MsgType.Connect, OnConnected);
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NetClient.RegisterHandler(MsgType.Disconnect, OnDisconnected);
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NetClient.RegisterHandler(MsgType.Error, OnError);
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client.Connect(ip, port);
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NetClient.Connect(ip, port);
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Debug.Log("Client launched!");
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}
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public void OnConnected(NetworkMessage msg) {
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Debug.Log("Connected!");
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client.Send(PktType.TestMessage, new TextMessage("Hai, I connected!"));
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NetClient.Send(PktType.TestMessage, new TextMessage("Hai, I connected!"));
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}
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public void OnDisconnected(NetworkMessage msg) {
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@ -53,7 +53,7 @@ public class Client : MonoBehaviour {
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public void OnError(NetworkMessage msg) {
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Debug.LogError("Encountered a network error. Shutting down.");
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client.Disconnect();
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running = false;
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NetClient.Disconnect();
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Running = false;
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}
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}
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@ -2,21 +2,21 @@
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public class TextMessage : MessageBase {
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public string message;
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public string Message;
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public TextMessage(string message) {
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this.message = message;
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this.Message = message;
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}
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public TextMessage() {
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}
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public override void Deserialize(NetworkReader reader) {
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message = reader.ReadString();
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Message = reader.ReadString();
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}
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public override void Serialize(NetworkWriter writer) {
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writer.Write(message);
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writer.Write(Message);
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}
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}
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@ -13,12 +13,12 @@ public class NetworkEstablisher : MonoBehaviour {
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[Tooltip("Required field only if StartClient() is used.")]
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public InputField IPField;
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[Tooltip("Required field only if StartClient() is used.")]
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public InputField clientPortField;
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public InputField ClientPortField;
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[Tooltip("Required field only if StartServer() is used.")]
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public InputField serverPortField;
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public InputField ServerPortField;
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public GameObject worldRoot;
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public GameObject WorldRoot;
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// Use this for initialization
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void Start () {
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@ -31,34 +31,34 @@ public class NetworkEstablisher : MonoBehaviour {
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}
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public void StartClient() {
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string ip = IPField.text;
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if (ip.Length == 0) {
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ip = "localhost";
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string IP = IPField.text;
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if (IP.Length == 0) {
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IP = "localhost";
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}
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string portText = clientPortField.text;
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int port = 3935;
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if (portText.Length > 0) {
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port = Int32.Parse(portText);
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string PortText = ClientPortField.text;
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int Port = 3935;
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if (PortText.Length > 0) {
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Port = Int32.Parse(PortText);
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}
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StartClient(ip, port);
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StartClient(IP, Port);
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}
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public void StartClient(string ip, int port) {
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Client client = worldRoot.AddComponent<Client>();
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client.LaunchClient(ip, port);
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Client Client = WorldRoot.AddComponent<Client>();
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Client.LaunchClient(ip, port);
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}
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public void StartServer() {
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string portText = serverPortField.text;
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int port = 3935;
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if (portText.Length > 0) {
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port = Int32.Parse(portText);
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string PortText = ServerPortField.text;
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int Port = 3935;
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if (PortText.Length > 0) {
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Port = Int32.Parse(PortText);
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}
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StartServer(port);
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StartServer(Port);
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}
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public void StartServer(int port) {
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Server server = worldRoot.AddComponent<Server>();
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server.LaunchServer(port);
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Server Server = WorldRoot.AddComponent<Server>();
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Server.LaunchServer(port);
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}
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}
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@ -1,6 +1,6 @@
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fileFormatVersion: 2
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guid: 430a933ca3f0fa849bc55f725fe9cffc
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timeCreated: 1494190350
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guid: 91755ff90ed584281ae73cf477fb817e
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timeCreated: 1494205063
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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@ -16,10 +16,10 @@ public class Server : MonoBehaviour {
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public void LaunchServer(int port) {
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ConnectionConfig config = new ConnectionConfig();
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config.AddChannel(QosType.ReliableSequenced);
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config.AddChannel(QosType.UnreliableSequenced);
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NetworkServer.Configure(config, 10);
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ConnectionConfig Config = new ConnectionConfig();
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Config.AddChannel(QosType.ReliableSequenced);
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Config.AddChannel(QosType.UnreliableSequenced);
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NetworkServer.Configure(Config, 10);
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NetworkServer.Listen(port);
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@ -36,9 +36,9 @@ public class Server : MonoBehaviour {
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switch(msg.msgType) {
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case PktType.TestMessage:
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TextMessage textMsg = new TextMessage();
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textMsg.Deserialize(msg.reader);
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Debug.Log("Received message: " + textMsg.message);
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TextMessage TextMsg = new TextMessage();
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TextMsg.Deserialize(msg.reader);
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Debug.Log("Received message: " + TextMsg.Message);
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break;
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default:
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Debug.LogError("Received an unknown packet, id: " + msg.msgType);
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