Add SyncBases namespace and add Test-cube for interaction
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Cyber.Entities;
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using UnityEngine;
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using Cyber.Entities.SyncBases;
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using Cyber.Console;
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using Cyber.Networking.Clientside;
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using Cyber.Networking;
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9
Assets/Scripts/Entities/SyncBases.meta
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9
Assets/Scripts/Entities/SyncBases.meta
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fileFormatVersion: 2
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guid: 6c0d898c94c44574ea93823a5fdabf08
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folderAsset: yes
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timeCreated: 1494421269
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licenseType: Free
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -3,7 +3,7 @@ using UnityEngine;
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using UnityEngine.Networking;
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using Cyber.Networking.Clientside;
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namespace Cyber.Entities {
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namespace Cyber.Entities.SyncBases {
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/// <summary>
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/// A syncable component that all characters have. Controls the character's subsystems.
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using UnityEngine;
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using UnityEngine.Networking;
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namespace Cyber.Entities {
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namespace Cyber.Entities.SyncBases {
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/// <summary>
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/// A base class for all syncable components. An instance of
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using System;
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using UnityEngine;
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using Cyber.Networking.Serverside;
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using Cyber.Entities.SyncBases;
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namespace Cyber.Entities {
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using Cyber.Entities;
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using Cyber.Entities.SyncBases;
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namespace Cyber.Networking.Clientside {
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using Cyber.Console;
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using Cyber.Entities;
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using Cyber.Entities.SyncBases;
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using Cyber.Networking.Messages;
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using System.Collections.Generic;
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using UnityEngine;
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using Cyber.Entities;
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using Cyber.Entities.SyncBases;
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namespace Cyber.Networking.Serverside {
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using Cyber.Console;
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using Cyber.Entities;
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using Cyber.Entities.SyncBases;
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using Cyber.Networking.Messages;
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using System.Collections.Generic;
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using UnityEngine;
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using Cyber.Entities;
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using Cyber.Entities.SyncBases;
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using Cyber.Networking.Messages;
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using System;
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using System.Collections.Generic;
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