Add SyncBases namespace and add Test-cube for interaction

This commit is contained in:
Sofia 2017-05-10 16:05:02 +03:00
parent 2debf88683
commit 8befb7324d
12 changed files with 19 additions and 9 deletions

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@ -1,7 +1,5 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cyber.Entities;
using UnityEngine;
using Cyber.Entities.SyncBases;
using Cyber.Console;
using Cyber.Networking.Clientside;
using Cyber.Networking;

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@ -3,7 +3,7 @@ using UnityEngine;
using UnityEngine.Networking;
using Cyber.Networking.Clientside;
namespace Cyber.Entities {
namespace Cyber.Entities.SyncBases {
/// <summary>
/// A syncable component that all characters have. Controls the character's subsystems.

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@ -1,7 +1,7 @@
using UnityEngine;
using UnityEngine.Networking;
namespace Cyber.Entities {
namespace Cyber.Entities.SyncBases {
/// <summary>
/// A base class for all syncable components. An instance of

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@ -2,6 +2,7 @@
using System;
using UnityEngine;
using Cyber.Networking.Serverside;
using Cyber.Entities.SyncBases;
namespace Cyber.Entities {

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using Cyber.Entities;
using Cyber.Entities.SyncBases;
namespace Cyber.Networking.Clientside {

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using Cyber.Console;
using Cyber.Entities;
using Cyber.Entities.SyncBases;
using Cyber.Networking.Messages;
using System.Collections.Generic;
using UnityEngine;

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using Cyber.Entities;
using Cyber.Entities.SyncBases;
namespace Cyber.Networking.Serverside {

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using Cyber.Console;
using Cyber.Entities;
using Cyber.Entities.SyncBases;
using Cyber.Networking.Messages;
using System.Collections.Generic;
using UnityEngine;

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@ -1,5 +1,6 @@

using Cyber.Entities;
using Cyber.Entities.SyncBases;
using Cyber.Networking.Messages;
using System;
using System.Collections.Generic;