Fix PlayerController not getting the CursorHandler

This commit is contained in:
excitedneon 2017-05-10 16:16:19 +03:00
parent d80bfe84f5
commit a5d5a7c9ef

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@ -22,7 +22,7 @@ namespace Cyber.Controls {
private Vector3 Rotation;
private void Start() {
CursorHandler = GameObject.Find("/CursorHandler").GetComponent<CursorHandler>();
CursorHandler = GameObject.Find("/Systems/CursorHandler").GetComponent<CursorHandler>();
}
private void Update() {