Fix PlayerController not getting the CursorHandler
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@ -22,7 +22,7 @@ namespace Cyber.Controls {
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private Vector3 Rotation;
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private void Start() {
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CursorHandler = GameObject.Find("/CursorHandler").GetComponent<CursorHandler>();
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CursorHandler = GameObject.Find("/Systems/CursorHandler").GetComponent<CursorHandler>();
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}
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private void Update() {
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