Rename BlinkyBox to Button, add doors, make them pink

This commit is contained in:
excitedneon 2017-05-11 03:40:00 +03:00
parent 674c43f2df
commit af75616e2c
7 changed files with 864 additions and 32 deletions

View File

@ -0,0 +1,75 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: TestPink
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.9190476, g: 0.38830015, b: 0.9264706, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: ce8dfa1cfa2f741819d5c8702d8739d4
timeCreated: 1494171362
licenseType: Free
NativeFormatImporter:
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -139,6 +139,170 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &100803251
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 100803252}
- component: {fileID: 100803255}
- component: {fileID: 100803254}
- component: {fileID: 100803253}
m_Layer: 0
m_Name: Door Mesh
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &100803252
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 100803251}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 1, y: 1.5, z: 0}
m_LocalScale: {x: 2, y: 3, z: 0.5}
m_Children: []
m_Father: {fileID: 1708261007}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &100803253
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 100803251}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 2100000, guid: ce8dfa1cfa2f741819d5c8702d8739d4, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!65 &100803254
BoxCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 100803251}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!33 &100803255
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 100803251}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &248140502
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 248140503}
- component: {fileID: 248140506}
- component: {fileID: 248140505}
- component: {fileID: 248140504}
m_Layer: 0
m_Name: Test Roof
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &248140503
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 248140502}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.07999992, y: 3.5, z: -0.020000458}
m_LocalScale: {x: 7.163513, y: 1, z: 8.3030815}
m_Children: []
m_Father: {fileID: 360020178}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &248140504
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 248140502}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 2100000, guid: d7fc3e4b5927d4025acc0b692587440c, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!65 &248140505
BoxCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 248140502}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!33 &248140506
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 248140502}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &270758321
GameObject:
m_ObjectHideFlags: 0
@ -273,6 +437,50 @@ CanvasRenderer:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 270758321}
--- !u!1 &310461191
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 310461192}
- component: {fileID: 310461193}
m_Layer: 0
m_Name: Door
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &310461192
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 310461191}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1708261007}
m_Father: {fileID: 949094013}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &310461193
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 310461191}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 48f972e7413e548b3a1f4f31bb0f3422, type: 3}
m_Name:
m_EditorClassIdentifier:
ID: 0
DoorRoot: {fileID: 1708261007}
IsOpen: 0
--- !u!1 &344272454
GameObject:
m_ObjectHideFlags: 0
@ -305,6 +513,40 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &360020177
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 360020178}
m_Layer: 0
m_Name: Test House
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &360020178
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 360020177}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.5, y: 0, z: 9.5}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 963248537}
- {fileID: 1304969966}
- {fileID: 418104023}
- {fileID: 829930058}
- {fileID: 248140503}
- {fileID: 603481119}
m_Father: {fileID: 949094013}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &375619905
GameObject:
m_ObjectHideFlags: 0
@ -421,6 +663,88 @@ CanvasRenderer:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 396674780}
--- !u!1 &418104022
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 418104023}
- component: {fileID: 418104026}
- component: {fileID: 418104025}
- component: {fileID: 418104024}
m_Layer: 0
m_Name: Test Wall
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &418104023
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 418104022}
m_LocalRotation: {x: -0, y: 0.7071065, z: -0, w: 0.7071072}
m_LocalPosition: {x: 0, y: 1.5, z: 3}
m_LocalScale: {x: 1, y: 3, z: 6}
m_Children: []
m_Father: {fileID: 360020178}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 90.00001, z: 0}
--- !u!23 &418104024
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 418104022}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 2100000, guid: d7fc3e4b5927d4025acc0b692587440c, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!65 &418104025
BoxCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 418104022}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!33 &418104026
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 418104022}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &566501560
GameObject:
m_ObjectHideFlags: 0
@ -491,6 +815,71 @@ CanvasRenderer:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 566501560}
--- !u!1 &603481118
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 603481119}
- component: {fileID: 603481120}
m_Layer: 0
m_Name: Test Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &603481119
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 603481118}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1.547, z: -0.082}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 360020178}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!108 &603481120
Light:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 603481118}
m_Enabled: 1
serializedVersion: 8
m_Type: 2
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 0.5
m_Range: 16.576748
m_SpotAngle: 30
m_CookieSize: 10
m_Shadows:
m_Type: 2
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.02
m_NormalBias: 0.3
m_NearPlane: 0.2
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_Lightmapping: 4
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!1 &605817613
GameObject:
m_ObjectHideFlags: 0
@ -805,6 +1194,88 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0}
--- !u!1 &829930057
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 829930058}
- component: {fileID: 829930061}
- component: {fileID: 829930060}
- component: {fileID: 829930059}
m_Layer: 0
m_Name: Test Wall
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &829930058
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 829930057}
m_LocalRotation: {x: -0, y: 0.7071068, z: -0, w: 0.7071068}
m_LocalPosition: {x: 1, y: 1.5, z: -3}
m_LocalScale: {x: 1, y: 3, z: 2}
m_Children: []
m_Father: {fileID: 360020178}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
--- !u!23 &829930059
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 829930057}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 2100000, guid: d7fc3e4b5927d4025acc0b692587440c, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!65 &829930060
BoxCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 829930057}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!33 &829930061
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 829930057}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &949094012
GameObject:
m_ObjectHideFlags: 0
@ -834,9 +1305,93 @@ Transform:
- {fileID: 1199326066}
- {fileID: 1377895208}
- {fileID: 1988211392}
- {fileID: 360020178}
- {fileID: 310461192}
m_Father: {fileID: 19192150}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &963248536
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 963248537}
- component: {fileID: 963248540}
- component: {fileID: 963248539}
- component: {fileID: 963248538}
m_Layer: 0
m_Name: Test Wall
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &963248537
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 963248536}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -2.5, y: 1.5, z: -0.5}
m_LocalScale: {x: 1, y: 3, z: 6}
m_Children: []
m_Father: {fileID: 360020178}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &963248538
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 963248536}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 2100000, guid: d7fc3e4b5927d4025acc0b692587440c, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!65 &963248539
BoxCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 963248536}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!33 &963248540
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 963248536}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &1116159554
GameObject:
m_ObjectHideFlags: 0
@ -992,7 +1547,7 @@ GameObject:
- component: {fileID: 1229079793}
- component: {fileID: 1229079791}
m_Layer: 0
m_Name: Blinky Mesh
m_Name: Button Mesh
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -1050,6 +1605,88 @@ MeshFilter:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1229079789}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &1304969965
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 1304969966}
- component: {fileID: 1304969969}
- component: {fileID: 1304969968}
- component: {fileID: 1304969967}
m_Layer: 0
m_Name: Test Wall
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1304969966
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1304969965}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 2.5, y: 1.5, z: -0.5}
m_LocalScale: {x: 1, y: 3, z: 6}
m_Children: []
m_Father: {fileID: 360020178}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &1304969967
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1304969965}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 2100000, guid: d7fc3e4b5927d4025acc0b692587440c, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!65 &1304969968
BoxCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1304969965}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!33 &1304969969
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1304969965}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &1377895204
GameObject:
m_ObjectHideFlags: 0
@ -1210,8 +1847,8 @@ Transform:
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1444061381}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalPosition: {x: 0, y: 0, z: 5}
m_LocalScale: {x: 1, y: 1, z: 2}
m_Children: []
m_Father: {fileID: 949094013}
m_RootOrder: 0
@ -1293,6 +1930,35 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1708261006
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
- component: {fileID: 1708261007}
m_Layer: 0
m_Name: Door Root
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1708261007
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1708261006}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -2.5, y: 0, z: 6.5}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 100803252}
m_Father: {fileID: 310461192}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1810916631
GameObject:
m_ObjectHideFlags: 0
@ -1489,7 +2155,7 @@ GameObject:
- component: {fileID: 1988211393}
- component: {fileID: 1988211394}
m_Layer: 0
m_Name: BlinkyBox
m_Name: Button
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -1517,10 +2183,11 @@ MonoBehaviour:
m_GameObject: {fileID: 1988211391}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0c07d843d1f7647df9d2fb28d9e51c51, type: 3}
m_Script: {fileID: 11500000, guid: 962f4855dcb8f4584839a7448e385201, type: 3}
m_Name:
m_EditorClassIdentifier:
ID: 0
WillTrigger: {fileID: 310461193}
Mesh: {fileID: 1229079791}
BlinkLength: 1
BlinkBrightness: 1.3

View File

@ -10,10 +10,15 @@ namespace Cyber.Entities.SyncBases {
/// <summary>
/// Object that blinks when interacted with.
/// </summary>
public class BlinkyBox : Interactable {
public class Button : Interactable {
/// <summary>
/// The lamp mesh that will blink.
/// The interactable which this button will trigger.
/// </summary>
public Interactable WillTrigger;
/// <summary>
/// The button mesh that will blink.
/// </summary>
public MeshRenderer Mesh;
@ -32,42 +37,43 @@ namespace Cyber.Entities.SyncBases {
/// </summary>
public Color BlinkColor = new Color(1f, 0.6f, 0f);
private double BlinkTime = 0;
private float BlinkTime = float.MinValue;
private Material Material;
/// <summary>
/// When a BlinkyBox is interacted with, it blinks once, light lasting
/// for <see cref="BlinkLength"/> seconds.
/// When the button is interacted with, it blinks once, light lasting
/// for <see cref="BlinkLength"/> seconds, and calls Interact
/// on the <see cref="WillTrigger"/>.
/// </summary>
public override void Interact() {
BlinkTime = NetworkHelper.GetCurrentSystemTime();
}
/// <summary>
/// Update the blink time if the server has a newer blinktime
/// </summary>
/// <param name="reader"></param>
public override void Deserialize(NetworkReader reader) {
double ServerBlinkTime = reader.ReadDouble();
if (ServerBlinkTime > BlinkTime) {
BlinkTime = ServerBlinkTime;
BlinkTime = Time.time;
if (WillTrigger != null) {
WillTrigger.Interact();
} else {
Term.Println("FIXME: The button '" + gameObject.name + "' was pressed, but it doesn't have a WillTrigger.");
}
}
/// <summary>
/// Write the blink time so others will sync if they have older blinks.
/// Buttons only act as triggers, so only interact is sent to the server.
/// </summary>
/// <param name="writer"></param>
public override void Serialize(NetworkWriter writer) {
writer.Write(BlinkTime);
/// <param name="reader"></param>
public override void Deserialize(NetworkReader reader) {
}
/// <summary>
/// The blinky box doesn't need a hash and it should update every 5 ticks.
/// Buttons only act as triggers, so only interact is sent to the server.
/// </summary>
/// <param name="writer"></param>
public override void Serialize(NetworkWriter writer) {
}
/// <summary>
/// Buttons only act as triggers, so only interact is sent to the server.
/// </summary>
/// <returns>Sync Handletype containing sync information.</returns>
public override SyncHandletype GetSyncHandletype() {
return new SyncHandletype(false, 5);
return new SyncHandletype(false, 1000);
}
private void Start() {
@ -75,9 +81,9 @@ namespace Cyber.Entities.SyncBases {
}
private void Update() {
float Time = (float) (NetworkHelper.GetCurrentSystemTime() - BlinkTime);
if (Time < BlinkLength) {
float Brightness = (1f - Time / BlinkLength) * BlinkBrightness;
float CurrentTime = Time.time - BlinkTime;
if (CurrentTime < BlinkLength) {
float Brightness = (1f - CurrentTime / BlinkLength) * BlinkBrightness;
Color NewColor = new Color(Brightness * BlinkColor.r,
Brightness * BlinkColor.g, Brightness * BlinkColor.b);
Material.SetColor("_EmissionColor", NewColor);

View File

@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 0c07d843d1f7647df9d2fb28d9e51c51
timeCreated: 1494425788
guid: 962f4855dcb8f4584839a7448e385201
timeCreated: 1494461750
licenseType: Free
MonoImporter:
serializedVersion: 2

View File

@ -0,0 +1,63 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
namespace Cyber.Entities.SyncBases {
public class Door : Interactable {
/// <summary>
/// The root of the door mesh. This will be scaled to animate the door.
/// </summary>
public Transform DoorRoot;
/// <summary>
/// The openness of the door.
/// </summary>
public bool IsOpen = false;
/// <summary>
/// Toggles the openness of the door.
/// </summary>
public override void Interact() {
IsOpen = !IsOpen;
}
/// <summary>
/// Reads the openness of the door from the server.
/// </summary>
/// <param name="reader"></param>
public override void Deserialize(NetworkReader reader) {
IsOpen = reader.ReadBoolean();
}
/// <summary>
/// Writes the openness of the door.
/// </summary>
/// <param name="writer"></param>
public override void Serialize(NetworkWriter writer) {
writer.Write(IsOpen);
}
/// <summary>
/// Return the Sync Handletype information for <see cref="Syncer"/>.
/// </summary>
/// <returns>Sync Handletype containing sync information.</returns>
public override SyncHandletype GetSyncHandletype() {
return new SyncHandletype(false, 10);
}
private void Update() {
float DoorScale = IsOpen ? 0.01f : 1;
if (DoorRoot.localScale.x != DoorScale) {
Vector3 Scale = DoorRoot.localScale;
if (Mathf.Abs(Scale.x - DoorScale) < 0.01) {
Scale.x = DoorScale;
} else {
Scale.x = Mathf.Lerp(Scale.x, DoorScale, 5f * Time.deltaTime);
}
DoorRoot.localScale = Scale;
}
}
}
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 48f972e7413e548b3a1f4f31bb0f3422
timeCreated: 1494455828
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: