Added a readme and a roadmap.

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excitedneon 2017-05-07 02:58:06 +03:00
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Cyber
=====
A cyberpunk roleplaying game with online connectivity, made in Unity3D.
Roadmap
-------
See [the roadmap](ROADMAP.md).
Design
------
See [game design document](GDD.md).
[![CC-BY-NC-SA](https://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png)](https://creativecommons.org/licenses/by-nc-sa/4.0/)

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Roadmap
=======
This file contains all the intended features for each version, so in addition to being a roadmap for the future, it acts as a changelog.
Yes, the plans go so far into the future that the universe will probably die a heat death before we are done with this list. Mostly because generating version names is fun.
Version 0.7.0 - Crazy
---------------------
- [ ] Generated room layouts.
- [ ] Generated interior items.
- [ ] Current "development room" should lead out to a corridor with doors to these generated rooms.
Version 0.6.0 - Snub
--------------------
- [ ] Character model with rig.
- [ ] Clothes models with rig.
- [ ] Pistol model.
- [ ] Furniture models: bed, nightstand, high lamp, wardrobe.
Version 0.5.0 - Overrate
------------------------
- [ ] Shooty guns.
- [ ] Health, with HUD.
- [ ] Death and respawning for players.
Version 0.4.0 - Hug
-------------------
- [ ] Items and inventory.
- [ ] Equipment, can wear items (just basic cubes) on head and hands.
- [ ] Equipment, can cause some effect by "using" an item equipped in hand.
Version 0.3.0 - Mortician
-------------------------
- [ ] In-game console.
- [ ] API for the console, should be able to print stuff on the screen on command.
Version 0.2.0 - Juniper
-----------------------
- [ ] Basic interactions and an environment for testing.
- [ ] A room with a door, a button and a screen.
- [ ] Both players should be able to open the door and press the button, and see a reaction in the world (door opening, screen flashing).
Version 0.1.0 - Gigantic
------------------------
- [ ] Spawning basic capsule characters.
- [ ] ...With movement capabilities.
- [ ] Client-server connectivity, players can see each other moving around.
- [ ] 1. Client-server connectivity: the clients can connect to the server and send some messages back and forth.
- [ ] 2. Players can see eachothers capsule-characters and send commands to move them around.
- [ ] 3. Basic syncing (Send sync packages at certain intervals) in order to sync positions correctly between server and client.