Added a readme and a roadmap.
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README.md
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Cyber
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=====
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A cyberpunk roleplaying game with online connectivity, made in Unity3D.
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Roadmap
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-------
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See [the roadmap](ROADMAP.md).
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Design
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------
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See [game design document](GDD.md).
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[![CC-BY-NC-SA](https://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png)](https://creativecommons.org/licenses/by-nc-sa/4.0/)
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ROADMAP.md
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Roadmap
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=======
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This file contains all the intended features for each version, so in addition to being a roadmap for the future, it acts as a changelog.
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Yes, the plans go so far into the future that the universe will probably die a heat death before we are done with this list. Mostly because generating version names is fun.
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Version 0.7.0 - Crazy
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---------------------
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- [ ] Generated room layouts.
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- [ ] Generated interior items.
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- [ ] Current "development room" should lead out to a corridor with doors to these generated rooms.
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Version 0.6.0 - Snub
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--------------------
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- [ ] Character model with rig.
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- [ ] Clothes models with rig.
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- [ ] Pistol model.
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- [ ] Furniture models: bed, nightstand, high lamp, wardrobe.
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Version 0.5.0 - Overrate
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------------------------
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- [ ] Shooty guns.
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- [ ] Health, with HUD.
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- [ ] Death and respawning for players.
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Version 0.4.0 - Hug
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-------------------
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- [ ] Items and inventory.
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- [ ] Equipment, can wear items (just basic cubes) on head and hands.
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- [ ] Equipment, can cause some effect by "using" an item equipped in hand.
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Version 0.3.0 - Mortician
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-------------------------
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- [ ] In-game console.
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- [ ] API for the console, should be able to print stuff on the screen on command.
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Version 0.2.0 - Juniper
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-----------------------
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- [ ] Basic interactions and an environment for testing.
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- [ ] A room with a door, a button and a screen.
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- [ ] Both players should be able to open the door and press the button, and see a reaction in the world (door opening, screen flashing).
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Version 0.1.0 - Gigantic
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------------------------
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- [ ] Spawning basic capsule characters.
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- [ ] ...With movement capabilities.
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- [ ] Client-server connectivity, players can see each other moving around.
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- [ ] 1. Client-server connectivity: the clients can connect to the server and send some messages back and forth.
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- [ ] 2. Players can see eachothers capsule-characters and send commands to move them around.
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- [ ] 3. Basic syncing (Send sync packages at certain intervals) in order to sync positions correctly between server and client.
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