Add missing docs
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@ -1,5 +1,9 @@
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namespace Cyber.Entities {
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/// <summary>
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/// Contains information about the interactable SyncBase's syncing style.
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/// </summary>
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public struct InteractableSyncdata {
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/// <summary>
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@ -15,8 +19,8 @@ namespace Cyber.Entities {
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/// <summary>
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/// Creates an InteractibleSyncdata struct.
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/// </summary>
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/// <param name="RequiresSyncing">Weather this interactible requires syncing (like a door) or not (like a bell).</param>
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/// <param name="PublicInteractions">Weather interacting with this interactible should send a TCP-packet (like a bell or a door) or not (like opening a screen where you can type).</param>
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/// <param name="requiresSyncing">Weather this interactible requires syncing (like a door) or not (like a bell).</param>
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/// <param name="publicInteractions">Weather interacting with this interactible should send a TCP-packet (like a bell or a door) or not (like opening a screen where you can type).</param>
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public InteractableSyncdata(bool requiresSyncing, bool publicInteractions) {
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RequiresSyncing = requiresSyncing;
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PublicInteractions = publicInteractions;
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@ -158,6 +158,10 @@ namespace Cyber.Entities {
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}
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}
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/// <summary>
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/// Returns the list of id's on the static objects that exist on the world by default.
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/// </summary>
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/// <returns></returns>
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public int[] GetStaticSyncBaseIDList() {
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return StaticSyncBaseIDList.ToArray();
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}
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@ -21,7 +21,7 @@ namespace Cyber.Networking.Messages {
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/// <summary>
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/// Creates an InteraktionPkt, which contains the message "someone interacted".
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/// </summary>
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/// <param name="SyncBaseID"></param>
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/// <param name="syncBaseID">The Sync Base ID of the interacted thing.</param>
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public InteractionPkt(int syncBaseID) {
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InteractSyncBaseID = syncBaseID;
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}
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