This commit is contained in:
Sofia 2017-05-15 00:36:04 +03:00
commit e87ae0a153
2 changed files with 235 additions and 3 deletions

View File

@ -39,6 +39,7 @@ GameObject:
- component: {fileID: 143753897266899886} - component: {fileID: 143753897266899886}
- component: {fileID: 114052379458543858} - component: {fileID: 114052379458543858}
- component: {fileID: 114934786006823366} - component: {fileID: 114934786006823366}
- component: {fileID: 114629890146295716}
m_Layer: 0 m_Layer: 0
m_Name: NPC m_Name: NPC
m_TagString: Untagged m_TagString: Untagged
@ -46,6 +47,23 @@ GameObject:
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!1 &1061796689964632
GameObject:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4021186793457802}
- component: {fileID: 33347327159040576}
- component: {fileID: 23664335955531464}
m_Layer: 0
m_Name: Left Hand
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &1147981388454896 --- !u!1 &1147981388454896
GameObject: GameObject:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
@ -78,6 +96,40 @@ GameObject:
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!1 &1473522455052964
GameObject:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4530387361756610}
- component: {fileID: 33512562496570824}
- component: {fileID: 23983100625939084}
m_Layer: 0
m_Name: Hat Mesh
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &1702112528416172
GameObject:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 5
m_Component:
- component: {fileID: 4029151840286420}
- component: {fileID: 33917458294930386}
- component: {fileID: 23177266068827686}
m_Layer: 0
m_Name: Right Hand
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &1755630587503636 --- !u!1 &1755630587503636
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -95,6 +147,32 @@ GameObject:
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!4 &4021186793457802
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1061796689964632}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.6, y: -0.30000007, z: 0.6}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4900355877646882}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4029151840286420
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1702112528416172}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.6, y: -0.30000007, z: 0.6}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4900355877646882}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4100501400945576 --- !u!4 &4100501400945576
Transform: Transform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
@ -121,6 +199,19 @@ Transform:
m_Father: {fileID: 4900355877646882} m_Father: {fileID: 4900355877646882}
m_RootOrder: 1 m_RootOrder: 1
m_LocalEulerAnglesHint: {x: -50.230003, y: 0, z: 0} m_LocalEulerAnglesHint: {x: -50.230003, y: 0, z: 0}
--- !u!4 &4530387361756610
Transform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1473522455052964}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0.125, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4900355877646882}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4844777526459442 --- !u!4 &4844777526459442
Transform: Transform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
@ -161,6 +252,9 @@ Transform:
m_Children: m_Children:
- {fileID: 4881667698869324} - {fileID: 4881667698869324}
- {fileID: 4213406191208536} - {fileID: 4213406191208536}
- {fileID: 4530387361756610}
- {fileID: 4021186793457802}
- {fileID: 4029151840286420}
m_Father: {fileID: 4844777526459442} m_Father: {fileID: 4844777526459442}
m_RootOrder: 1 m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -196,6 +290,38 @@ MeshRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
--- !u!23 &23177266068827686
MeshRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1702112528416172}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 2100000, guid: cac55f0f5d2b94909899376ddfca7276, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!23 &23446230835089794 --- !u!23 &23446230835089794
MeshRenderer: MeshRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
@ -260,6 +386,70 @@ MeshRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
--- !u!23 &23664335955531464
MeshRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1061796689964632}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 2100000, guid: cac55f0f5d2b94909899376ddfca7276, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!23 &23983100625939084
MeshRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1473522455052964}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_Materials:
- {fileID: 2100000, guid: cac55f0f5d2b94909899376ddfca7276, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &33321560475186088 --- !u!33 &33321560475186088
MeshFilter: MeshFilter:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
@ -267,6 +457,20 @@ MeshFilter:
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1042355583027620} m_GameObject: {fileID: 1042355583027620}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!33 &33347327159040576
MeshFilter:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1061796689964632}
m_Mesh: {fileID: 0}
--- !u!33 &33512562496570824
MeshFilter:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1473522455052964}
m_Mesh: {fileID: 0}
--- !u!33 &33780506824302906 --- !u!33 &33780506824302906
MeshFilter: MeshFilter:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
@ -281,6 +485,13 @@ MeshFilter:
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1147981388454896} m_GameObject: {fileID: 1147981388454896}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0} m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
--- !u!33 &33917458294930386
MeshFilter:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1702112528416172}
m_Mesh: {fileID: 0}
--- !u!114 &114052379458543858 --- !u!114 &114052379458543858
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
@ -297,6 +508,26 @@ MonoBehaviour:
InteractionDistance: 2 InteractionDistance: 2
CharacterController: {fileID: 143753897266899886} CharacterController: {fileID: 143753897266899886}
Head: {fileID: 4900355877646882} Head: {fileID: 4900355877646882}
--- !u!114 &114629890146295716
MonoBehaviour:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1045762529817142}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bd9edbba64bb2450dab508e94163b0f8, type: 3}
m_Name:
m_EditorClassIdentifier:
Inventory: {fileID: 114934786006823366}
UpdateFrequency: 5
Slots:
- Slot: 0
Mesh: {fileID: 33512562496570824}
- Slot: 1
Mesh: {fileID: 33917458294930386}
- Slot: 2
Mesh: {fileID: 33347327159040576}
--- !u!114 &114934786006823366 --- !u!114 &114934786006823366
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1

View File

@ -37,18 +37,19 @@ namespace Cyber.Entities.SyncBases {
} }
/// <summary> /// <summary>
/// Generates a checksum for the inventory /// Generates a checksum for the inventory.
/// </summary> /// </summary>
/// <returns>A checksum of the IDs of the items</returns> /// <returns>A checksum of the IDs of the items</returns>
public override int GenerateChecksum() { public override int GenerateChecksum() {
var Items = Drive.GetItems().ToArray(); var Items = Drive.GetItems().ToArray();
int Checksum = 0; int Checksum = 0;
for (int i = 0; i < Items.Length; i++) { for (int i = 0; i < Items.Length; i++) {
Checksum ^= Items[i].ID; // Times with primes and sprinkle some i to spice up the stew
Checksum += (Items[i].ID + 1) * 509 * (i + 1) * 53;
} }
var EquippedItems = Equipped.GetEquippedList().ToArray(); var EquippedItems = Equipped.GetEquippedList().ToArray();
for (int i = 0; i < EquippedItems.Length; i++) { for (int i = 0; i < EquippedItems.Length; i++) {
Checksum ^= EquippedItems[i].ID; Checksum += (EquippedItems[i].ID + 1) * 859 * (i + 1) * 97;
} }
return Checksum; return Checksum;
} }