Commit Graph

18 Commits

Author SHA1 Message Date
excitedneon
e2efe3a298 Fix inventory slot switch rubberbanding 2017-05-17 01:44:28 +03:00
excitedneon
69e6c61bd1 Sync moving items in the inventory 2017-05-17 01:28:12 +03:00
excitedneon
bb6cbb4c4d Implement dragging items in inventory properly 2017-05-17 00:58:04 +03:00
excitedneon
c892218560 Implement inventory slot switching in the inventory interface 2017-05-17 03:27:49 +03:00
ca80647acf Add switching the places between two slots, allowing moving items 2017-05-16 22:31:40 +03:00
6c1669d1cc Revamp inventory, make it into a 1D array 2017-05-16 20:35:38 +03:00
6ac11277d6 Clean up InventoryActions a bit, close ##26 2017-05-16 11:36:31 +03:00
excitedneon
f231252275 Implement item actions, resolve #13 2017-05-15 22:30:12 +03:00
excitedneon
744d421956 Change equip from doubleclick to rightclick 2017-05-15 01:02:40 +03:00
c1af15fb80 Send InventoryActions across space and time 2017-05-15 00:35:44 +03:00
excitedneon
039a050647 Add visual representation of equipped items 2017-05-14 23:28:55 +03:00
excitedneon
cca48d095d Straightforwardize MeshDB and CursorHandler, prepare for equipment 2017-05-14 21:45:56 +03:00
excitedneon
d2d66a0b23 Add some final tweaks to inv interface, close #11 2017-05-14 02:12:47 +03:00
excitedneon
5fafaad691 Add newlines to text rendering and display item info 2017-05-14 01:40:06 +03:00
excitedneon
9acd9f638f Integrate inventory interface with inventory backend 2017-05-13 23:40:22 +03:00
excitedneon
fc1c61e9df Remake about a half of the inventory UI 2017-05-13 22:57:07 +03:00
excitedneon
f43c3f837a Add a text that explains the icons in the inventory 2017-05-12 21:27:01 +03:00
excitedneon
e37b4af9fb Make inventory interface partly usable 2017-05-12 11:53:57 +03:00