|
6c1669d1cc
|
Revamp inventory, make it into a 1D array
|
2017-05-16 20:35:38 +03:00 |
|
|
6ac11277d6
|
Clean up InventoryActions a bit, close ##26
|
2017-05-16 11:36:31 +03:00 |
|
excitedneon
|
f231252275
|
Implement item actions, resolve #13
|
2017-05-15 22:30:12 +03:00 |
|
excitedneon
|
744d421956
|
Change equip from doubleclick to rightclick
|
2017-05-15 01:02:40 +03:00 |
|
|
c1af15fb80
|
Send InventoryActions across space and time
|
2017-05-15 00:35:44 +03:00 |
|
excitedneon
|
039a050647
|
Add visual representation of equipped items
|
2017-05-14 23:28:55 +03:00 |
|
excitedneon
|
cca48d095d
|
Straightforwardize MeshDB and CursorHandler, prepare for equipment
|
2017-05-14 21:45:56 +03:00 |
|
excitedneon
|
d2d66a0b23
|
Add some final tweaks to inv interface, close #11
|
2017-05-14 02:12:47 +03:00 |
|
excitedneon
|
5fafaad691
|
Add newlines to text rendering and display item info
|
2017-05-14 01:40:06 +03:00 |
|
excitedneon
|
9acd9f638f
|
Integrate inventory interface with inventory backend
|
2017-05-13 23:40:22 +03:00 |
|
excitedneon
|
fc1c61e9df
|
Remake about a half of the inventory UI
|
2017-05-13 22:57:07 +03:00 |
|
excitedneon
|
f43c3f837a
|
Add a text that explains the icons in the inventory
|
2017-05-12 21:27:01 +03:00 |
|
excitedneon
|
e37b4af9fb
|
Make inventory interface partly usable
|
2017-05-12 11:53:57 +03:00 |
|