Cyber/Assets/Scripts/EntityType.cs

19 lines
378 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Types of entities. Every entity type has its own prefab, see
/// <see cref="Spawner"/>.
/// </summary>
public enum EntityType {
/// <summary>
/// Player character.
/// </summary>
PC,
/// <summary>
/// Non player character.
/// </summary>
NPC
}