Cyber/Assets/Scripts/Networking/NetworkEstablisher.cs

113 lines
3.9 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using Cyber.Networking.Clientside;
using Cyber.Networking.Serverside;
namespace Cyber.Networking {
/// <summary>
/// This class is used pretty much anywhere in order to make the "first step" of networking.
/// It adds the proper components to World Root and tells them to start.
/// </summary>
public class NetworkEstablisher : MonoBehaviour {
/// <summary>
/// Input field for the IP to which connect to.
/// </summary>
[Tooltip("Required field only if StartClient() is used.")]
public InputField IPField;
/// <summary>
/// Input field for the client port
/// </summary>
[Tooltip("Required field only if StartClient() is used.")]
public InputField ClientPortField;
/// <summary>
/// Input field for the server port
/// </summary>
[Tooltip("Required field only if StartServer() is used.")]
public InputField ServerPortField;
/// <summary>
/// World Root node, a GameObject.
/// </summary>
public GameObject WorldRoot;
// Use this for initialization
void Start () {
Term.AddCommand("join", "joins a server at localhost:3935", (args) => {
StartClient("localhost", 3935);
});
Term.AddCommand("join (ip)", "joins a server at given ip and port 3935", (args) => {
string ip = args[0];
StartClient(ip, 3935);
});
Term.AddCommand("join (ip) (port)", "joins a server at given ip and port", (args) => {
string ip = args[0];
int port = 3935;
int.TryParse(args[1], out port);
StartClient(ip, port);
});
Term.AddCommand("host", "host a server at port 3935", (args) => {
StartServer(3935);
});
Term.AddCommand("host (port)", "host a server at given port", (args) => {
int port = 3935;
int.TryParse(args[0], out port);
StartServer(port);
});
}
/// <summary>
/// Starts the client using given input fields. Otherwise functions like <see cref="StartClient(string, int)"/>.
/// </summary>
public void StartClient() {
string IP = IPField.text;
if (IP.Length == 0) {
IP = "localhost";
}
string PortText = ClientPortField.text;
int Port = 3935;
if (PortText.Length > 0) {
Port = Int32.Parse(PortText);
}
StartClient(IP, Port);
}
/// <summary>
/// Starts the client with the given ip and port.
/// This initializes the Client component and launches it properly.
/// </summary>
/// <param name="ip">IP used to connect.</param>
/// <param name="port">port of the host.</param>
public void StartClient(string ip, int port) {
WorldRoot.AddComponent<Client>();
Client.Launch(ip, port);
}
/// <summary>
/// Starts the server using given input fields. Otherwise functions like <see cref="StartServer(int)"/>.
/// </summary>
public void StartServer() {
string PortText = ServerPortField.text;
int Port = 3935;
if (PortText.Length > 0) {
Port = Int32.Parse(PortText);
}
StartServer(Port);
}
/// <summary>
/// Starts the server using given port.
/// This initializes the port and launches the server properly.
/// </summary>
/// <param name="port">port used for the server.</param>
public void StartServer(int port) {
WorldRoot.AddComponent<Server>();
Server.Launch(port);
}
}
}