162 lines
5.9 KiB
C#
162 lines
5.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Cyber.Console {
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/// <summary>
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/// Controls an input and an output to implement a console interface to call
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/// arbitrary commands which can be set from anywhere in the program through
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/// <see cref="Term"/>.
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/// </summary>
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public class DebugConsole : MonoBehaviour {
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private static readonly Regex CommandPartRegex = new Regex("([^ \"]+ )|(\"[^\"]+\")");
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/// <summary>
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/// The parent of the <see cref="InputField"/> and <see cref="TextField"/>.
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/// </summary>
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public GameObject Panel;
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/// <summary>
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/// The input for the console.
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/// </summary>
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public InputField InputField;
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/// <summary>
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/// The output for the console.
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/// </summary>
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public Text TextField;
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/// <summary>
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/// Controls the visibility of the console. For how this is controlled in-game, see <see cref="Update"/>.
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/// </summary>
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public bool Visible = false;
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private Dictionary<string, DebugConsoleAction> Actions = new Dictionary<string, DebugConsoleAction>();
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/// <summary>
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/// Creates a new <see cref="DebugConsole"/>, and sets the <see cref="Term"/>'s singleton.
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/// <seealso cref="Term.SetDebugConsole"/>
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/// </summary>
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public DebugConsole() {
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Term.SetDebugConsole(this);
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}
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/// <summary>
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/// Tries to call the command in the <see cref="InputField"/>.
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/// </summary>
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public void CallCommand() {
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if (InputField.text.Length == 0) {
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return;
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}
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Println(InputField.text);
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List<string> Arguments = new List<string>();
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MatchCollection Matches = CommandPartRegex.Matches(InputField.text + " ");
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for (int i = 0; i < Matches.Count; i++) {
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Arguments.Add(Matches[i].Value.Replace('"', ' ').Trim());
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}
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foreach (string Action in Actions.Keys) {
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string[] Parts = Action.Split(' ');
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if (Arguments.Count == Parts.Length && Arguments[0].Equals(Parts[0])) {
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Arguments.RemoveAt(0);
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Actions[Action].Call(Arguments);
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break;
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}
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}
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InputField.text = "";
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InputField.ActivateInputField();
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}
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/// <summary>
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/// Adds a command to be used in the console.
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/// </summary>
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/// <param name="command">The command template that should be used.
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/// eg. "print (text)" or "add (number) (number)".</param>
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/// <param name="description">Description.</param>
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/// <param name="action">Action.</param>
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public void AddCommand(string command, string description, DebugConsoleAction.Action action) {
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string PrettyDescription = command;
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foreach (string Line in description.Split('\n')) {
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PrettyDescription += "\n " + Line;
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}
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Actions[command] = new DebugConsoleAction(PrettyDescription, action);
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}
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/// <summary>
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/// Prints text into the DebugConsole and adds a newline.
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/// </summary>
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/// <param name="text">Text.</param>
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public void Println(string text) {
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Print(text + "\n");
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}
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// TODO: Handle removing history when it gets very long. Very long console logs might cause problems when displaying new prints.
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/// <summary>
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/// Prints text into the Console.
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/// </summary>
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/// <param name="text">Text.</param>
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public void Print(string text) {
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TextField.text += text;
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}
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private void Start() {
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AddCommand("help", "Lists all commands.", (args) => {
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Println("Commands:");
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foreach (string Action in Actions.Keys) {
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Println("- " + Action);
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}
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});
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AddCommand("help (command)", "Describes the given command.", (args) => {
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// Check complete versions of the names (so you can do eg. help "help (command)")
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foreach (string Action in Actions.Keys) {
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if (Action.Equals(args[0])) {
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Println(Actions[Action].Description);
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return;
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}
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}
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// Check just names
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foreach (string Action in Actions.Keys) {
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string[] Parts = Action.Split(' ');
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if (Parts[0].Equals(args[0])) {
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Println(Actions[Action].Description);
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return;
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}
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}
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Println("That command doesn't exist.");
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});
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AddCommand("print (text)", "Prints the given text.", (args) => {
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Println(args[0]);
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});
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}
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private void Update() {
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if (Input.GetButtonDown("Console Toggle")) {
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Visible = !Visible;
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}
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RectTransform Rect = Panel.GetComponent<RectTransform>();
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Vector2 OffsetMin = Rect.offsetMin;
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if (Visible) {
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if (OffsetMin.y > 1) {
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OffsetMin.y = Mathf.Lerp(OffsetMin.y, 0, 5f * Time.deltaTime);
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}
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if (!InputField.isFocused) {
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InputField.ActivateInputField();
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}
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} else {
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if (1000 - OffsetMin.y > 1) {
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OffsetMin.y = Mathf.Lerp(OffsetMin.y, 1000, 1f * Time.deltaTime);
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}
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if (InputField.isFocused) {
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InputField.DeactivateInputField();
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}
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}
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Rect.offsetMin = OffsetMin;
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}
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}
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}
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