143 lines
5.2 KiB
C#
143 lines
5.2 KiB
C#
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using Cyber.Console;
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using Cyber.Entities;
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using UnityEngine.Networking;
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namespace Cyber.Networking.Messages {
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/// <summary>
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/// Contains sync data to sync stuff with.
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/// </summary>
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public class SyncPkt : MessageBase {
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/// <summary>
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/// The Sync Packet ID of this packet.
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/// </summary>
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public int SyncPacketID;
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/// <summary>
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/// The Array of SyncID added in this SyncPkt
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/// </summary>
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public int[] SyncedSyncBases;
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/// <summary>
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/// The Array of SyncIDs that have their hashes in this syncpacket
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/// </summary>
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public int[] ChecksummedSyncBases;
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/// <summary>
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/// The Array of Checksums that are sent with <see cref="ChecksummedSyncBases"/>.
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/// </summary>
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public int[] Checksums;
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private SyncDB SyncDB;
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/// <summary>
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/// Creates a SyncPkt on the serverside.
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/// </summary>
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/// <param name="syncDB">SyncDB to sync from.</param>
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/// <param name="syncBases">The ID's of the SyncBases to sync.</param>
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/// <param name="checksummedSyncBases"></param>
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/// <param name="checksums"></param>
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/// <param name="syncPacketID">ID of the sync packet itself.</param>
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public SyncPkt(SyncDB syncDB, int[] syncBases, int[] checksummedSyncBases, int[] checksums, int syncPacketID) {
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SyncPacketID = syncPacketID;
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SyncDB = syncDB;
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SyncedSyncBases = syncBases;
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ChecksummedSyncBases = checksummedSyncBases;
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Checksums = checksums;
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}
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/// <summary>
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/// Creates SyncPkt for deserializing.
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/// </summary>
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/// <param name="syncDB">SyncBase to sync to.</param>
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public SyncPkt(SyncDB syncDB) {
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SyncDB = syncDB;
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ChecksummedSyncBases = new int[0];
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Checksums = new int[0];
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}
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/// <summary>
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/// Deserializes the SynkPkt with ONLY the Sync Packet ID.
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/// </summary>
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/// <param name="reader"></param>
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public override void Deserialize(NetworkReader reader) {
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SyncPacketID = reader.ReadInt32();
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}
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/// <summary>
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/// Applies the SyncPkt.
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/// </summary>
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/// <param name="reader"></param>
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public void ApplySync(NetworkReader reader) {
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byte[][] ByteArray = new byte[4][];
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ByteArray[0] = reader.ReadBytesAndSize();
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ByteArray[1] = reader.ReadBytesAndSize();
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ByteArray[2] = reader.ReadBytesAndSize();
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ByteArray[3] = reader.ReadBytesAndSize();
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SyncedSyncBases = NetworkHelper.DeserializeIntArray(ByteArray);
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foreach (int syncId in SyncedSyncBases) {
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SyncDB.Get(syncId).Deserialize(reader);
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}
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bool checksums = reader.ReadBoolean();
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if (checksums) {
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byte[][] SummedIdsByteArray = new byte[4][];
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SummedIdsByteArray[0] = reader.ReadBytesAndSize();
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SummedIdsByteArray[1] = reader.ReadBytesAndSize();
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SummedIdsByteArray[2] = reader.ReadBytesAndSize();
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SummedIdsByteArray[3] = reader.ReadBytesAndSize();
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byte[][] SumsByteArray = new byte[4][];
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SumsByteArray[0] = reader.ReadBytesAndSize();
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SumsByteArray[1] = reader.ReadBytesAndSize();
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SumsByteArray[2] = reader.ReadBytesAndSize();
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SumsByteArray[3] = reader.ReadBytesAndSize();
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ChecksummedSyncBases = NetworkHelper.DeserializeIntArray(SummedIdsByteArray);
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Checksums = NetworkHelper.DeserializeIntArray(SumsByteArray);
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}
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}
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/// <summary>
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/// Serializes the SyncPkt and writes everything it needs.
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/// </summary>
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/// <param name="writer"></param>
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public override void Serialize(NetworkWriter writer) {
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writer.Write(SyncPacketID);
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byte[][] SyncedIdsByteArray = NetworkHelper.SerializeIntArray(SyncedSyncBases);
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writer.WriteBytesFull(SyncedIdsByteArray[0]);
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writer.WriteBytesFull(SyncedIdsByteArray[1]);
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writer.WriteBytesFull(SyncedIdsByteArray[2]);
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writer.WriteBytesFull(SyncedIdsByteArray[3]);
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foreach (int syncId in SyncedSyncBases) {
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SyncDB.Get(syncId).Serialize(writer);
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}
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if (ChecksummedSyncBases.Length == 0) {
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writer.Write(false);
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} else {
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writer.Write(true);
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byte[][] SummedIdsByteArray = NetworkHelper.SerializeIntArray(ChecksummedSyncBases);
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writer.WriteBytesFull(SummedIdsByteArray[0]);
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writer.WriteBytesFull(SummedIdsByteArray[1]);
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writer.WriteBytesFull(SummedIdsByteArray[2]);
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writer.WriteBytesFull(SummedIdsByteArray[3]);
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byte[][] SumsByteArray = NetworkHelper.SerializeIntArray(Checksums);
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writer.WriteBytesFull(SumsByteArray[0]);
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writer.WriteBytesFull(SumsByteArray[1]);
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writer.WriteBytesFull(SumsByteArray[2]);
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writer.WriteBytesFull(SumsByteArray[3]);
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}
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}
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}
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}
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