Cyber/Assets/Scripts/Util/MeshDB.cs
2017-05-13 22:57:07 +03:00

18 lines
443 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Cyber.Util {
/// <summary>
/// Mesh database, contains all the meshes in the game. This should be
/// used if meshes are needed at runtime.
/// </summary>
public class MeshDB : MonoBehaviour {
/// <summary>
/// The meshes that can be used at runtime.
/// </summary>
public Mesh[] Meshes;
}
}