40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using Cyber.Networking;
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using Cyber.Networking.Clientside;
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using UnityEngine;
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using UnityEngine.UI;
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public class NetworkDebugControl : MonoBehaviour {
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public Text PacketLossNumberText;
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public Text PingNumberText;
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public Text PacketsReceivedNumberText;
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public RectTransform ActualPanel;
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private bool visible = false;
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private double LastPingChecked = 0.5;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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if (Input.GetButtonDown("ToggleNetworkDebug")) {
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visible = !visible && Client.IsRunning();
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ActualPanel.gameObject.SetActive(visible);
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}
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if (visible) {
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LastPingChecked += Time.deltaTime;
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if (LastPingChecked > 0.5) {
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PingNumberText.text = ((int) (Client.GetSyncHandler().GetPing())) + "ms";
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LastPingChecked -= 0.5;
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}
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PacketLossNumberText.text = ((int) (Client.GetSyncHandler().GetPacketLoss() * 10000) * 1f / 100) + "%";
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PacketsReceivedNumberText.text = Client.GetSyncHandler().GetSyncPacketsReceived() + "";
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}
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}
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}
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