Cyber/Assets/Scripts/Util/MeshDB.cs
2017-05-14 21:51:50 +03:00

35 lines
911 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Cyber.Util {
/// <summary>
/// Mesh database, contains all the meshes in the game. This should be
/// used if meshes are needed at runtime.
/// </summary>
public class MeshDB : MonoBehaviour {
private static MeshDB Singleton;
/// <summary>
/// The meshes that can be used at runtime.
/// </summary>
public Mesh[] Meshes;
/// <summary>
/// Sets the Singleton.
/// </summary>
public MeshDB() {
Singleton = this;
}
/// <summary>
/// Get the mesh at the defined index.
/// </summary>
/// <returns>The mesh.</returns>
/// <param name="index">Index.</param>
public static Mesh GetMesh(int index) {
return Singleton.Meshes[index];
}
}
}