86 lines
2.5 KiB
C#
86 lines
2.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/**
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* This class is used pretty much anywhere in order to make the "first step" of networking.
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* It adds the proper components to World Root and tells them to start.
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* */
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public class NetworkEstablisher : MonoBehaviour {
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[Tooltip("Required field only if StartClient() is used.")]
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public InputField IPField;
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[Tooltip("Required field only if StartClient() is used.")]
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public InputField ClientPortField;
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[Tooltip("Required field only if StartServer() is used.")]
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public InputField ServerPortField;
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public GameObject WorldRoot;
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// Use this for initialization
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void Start () {
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Term.AddCommand("join", "joins a server at localhost:3935", (args) => {
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StartClient("localhost", 3935);
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});
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Term.AddCommand("join (ip)", "joins a server at given ip and port 3935", (args) => {
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string ip = args[0];
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StartClient(ip, 3935);
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});
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Term.AddCommand("join (ip) (port)", "joins a server at given ip and port", (args) => {
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string ip = args[0];
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int port = 3935;
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int.TryParse(args[1], out port);
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StartClient(ip, port);
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});
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Term.AddCommand("host", "host a server at port 3935", (args) => {
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StartServer(3935);
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});
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Term.AddCommand("host (port)", "host a server at given port", (args) => {
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int port = 3935;
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int.TryParse(args[0], out port);
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StartServer(port);
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});
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}
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// Update is called once per frame
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void Update () {
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}
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public void StartClient() {
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string IP = IPField.text;
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if (IP.Length == 0) {
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IP = "localhost";
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}
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string PortText = ClientPortField.text;
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int Port = 3935;
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if (PortText.Length > 0) {
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Port = Int32.Parse(PortText);
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}
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StartClient(IP, Port);
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}
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public void StartClient(string ip, int port) {
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Client Client = WorldRoot.AddComponent<Client>();
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Client.LaunchClient(ip, port);
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}
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public void StartServer() {
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string PortText = ServerPortField.text;
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int Port = 3935;
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if (PortText.Length > 0) {
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Port = Int32.Parse(PortText);
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}
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StartServer(Port);
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}
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public void StartServer(int port) {
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Server Server = WorldRoot.AddComponent<Server>();
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Server.LaunchServer(port);
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}
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}
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