87 lines
3.3 KiB
C#
87 lines
3.3 KiB
C#
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using Cyber.Entities;
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using Cyber.Networking.Messages;
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using System;
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using System.Collections.Generic;
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namespace Cyber.Networking.Serverside {
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/// <summary>
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/// Keeps stuff in-sync over at clients. Periodically collects stuff that needs to be synced and then sends them on the next 'tick.'
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/// </summary>
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public class ServerSyncer : Syncer {
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private SyncDB Database;
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private List<int> QueuedSyncs = new List<int>();
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private List<int> DirtySyncBases = new List<int>();
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/// <summary>
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/// Creates a Server syncer, constructor only defined because of inheritance of <see cref="Syncer"/>.
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/// </summary>
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public ServerSyncer() : base(1f / 10) {}
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/// <summary>
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/// Mark a SyncBase "Dirty", which makes it eligible to sync.
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/// </summary>
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/// <param name="syncBaseID">The ID of the SyncBase. See <see cref="SyncBase.ID"/></param>
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public void DirtSyncBase(int syncBaseID) {
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if (DirtySyncBases.Contains(syncBaseID)) {
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return;
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}
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DirtySyncBases.Add(syncBaseID);
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}
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/// <summary>
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/// Performs a server sync tick.
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/// </summary>
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/// <param name="Tick">The number of the tick, which can be used to determine a few things, like when to sync certain things.</param>
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public override void PerformTick(int Tick) {
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var Categorized = Database.GetCategorizedDatabase();
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List<int> checksummedIds = new List<int>();
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List<int> checksums = new List<int>();
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foreach (Type type in Categorized.Keys) {
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SyncHandletype Handletype = Database.GetSyncHandletypes()[type];
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if (Tick % Handletype.TickInterval == 0) {
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foreach (int SyncBaseID in Categorized[type]) {
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bool Contains = DirtySyncBases.Contains(SyncBaseID);
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if (Contains == Handletype.RequireHash || Contains) {
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QueueSyncBase(SyncBaseID);
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if (Contains) {
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DirtySyncBases.Remove(SyncBaseID);
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}
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}
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if (Handletype.RequireHash) {
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checksummedIds.Add(SyncBaseID);
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checksums.Add(Database.Get(SyncBaseID).GenerateChecksum());
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}
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}
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}
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}
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if (QueuedSyncs.Count > 0) {
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int[] SyncIDs = QueuedSyncs.ToArray();
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SyncPkt SyncPacket = new SyncPkt(Database, SyncIDs, checksummedIds.ToArray(),
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checksums.ToArray(), NextSyncID(), NetworkHelper.GetCurrentSystemTime());
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Server.SendToAllByChannel(PktType.Sync, SyncPacket, NetworkChannelID.Unreliable);
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QueuedSyncs.Clear();
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}
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}
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/// <summary>
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/// Queue a SyncBase directly, so it will be synced next time a sync tick is called.
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/// </summary>
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/// <param name="SyncBaseID">The ID of the SyncBase. See <see cref="SyncBase.ID"/></param>
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public void QueueSyncBase(int SyncBaseID) {
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QueuedSyncs.Add(SyncBaseID);
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}
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private void Start() {
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Database = GetComponent<SyncDB>();
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}
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}
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}
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